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Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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Details for SmileBASIC - Grassland
SMW Graphics - SmileBASIC - Grassland Link - Show random
File Name: SmileBASIC - Grassland
Authors: PaperWario
Type: Ripped
Purpose: Foreground
Slots Used:
Palette Rows Used:
Description: These are the generic Grassland tiles in SmileBASIC. This needs a custom palette.

(Yes, this is my third attempt at successfully uploading this without problems.)
Tags: grassland
Download: Download - 3.47 KiB
I apologize. I am very new to this kind of stuff so I guess problems were bound to occur. I will take these problems into consideration next time I do more graphics. Thanks for the advice.
Posted by: PaperWario - | Link
For future reference:

1) The Back Area Color is also affected by Palette Mask Editing Mode. So if your submission doesn't use it, leave it checked so it's not exported with your .palmask file.

2) This tile should be set to act like tile 100 (ledge tile) so it avoids an issue we call "hill tripping", where Mario will trip over that tile after walking up a slope, if it's set to act as 130.

3) The ExGFX file numbers should match with the numbers used in #lm{sgfxby} for the sample level. As in, you had ExGFX80.bin and you set the dialog to file 83, which gave an error when opening the sample level file.

I went ahead and fixed all that for you.
Posted by: Lumy - | Link

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