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Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.Not logged in.
Details for NSMB Rising Water
UberASM Repository - NSMB Rising Water Link - Show random
File Name: NSMB Rising Water
Authors: TheBiob, wiiqwertyuiop
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This will make the layer 3 tide water rise when a specified switch is activated.

Make sure to set the layer 3 settings to "low tide only".

Tags: lorom, nsmb, rise, sa-1, tides, water
Rating: No rating
Download: Download - 474 bytes
Every time I try to put it in my ROM ASAR gives me this error
watertides.asm:8: warning: (W1008): Missing org or freespace command. [HeightTable:]
watertides.asm:18: error: (E5088): Define 'addr' wasn't found.
Posted by: Xboy1282 - | Link
Koop the Koopa
Good work!
Posted by: Koop the Koopa - | Link
Major Flare
Update: Image added.
Posted by:  Major Flare - | Link
Added an "|!addr" to the address for !RAM_switch. In fact, the code itself is SA-1 compatible, it's just the RAM address which needs to be so (which is what the !addr does).
Posted by:  MarioFanGamer - | Link

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