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The Overworld Design Contest ends in
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Tip: The lowest row of 16x16 tiles in a level do not appear, unless the "Allow viewing full bottom row of tiles" box is checked in the #lm{MARIO69} menu. Be mindful of this when designing levels!
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Details for NSMB Rising Water
UberASM Repository - NSMB Rising Water Link - Show random
File Name: NSMB Rising Water
Added:
Authors: TheBiob, wiiqwertyuiop
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This will make the layer 3 tide water rise when a specified switch is activated.

Make sure to set the layer 3 settings to "low tide only".

Video
Tags: lorom, nsmb, rise, sa-1, tides, water
Rating: No rating
Download: Download - 474 bytes
295 downloads
Screenshots
Image
Koop the Koopa
#smw{:TUP:}
Good work!
Posted by: Koop the Koopa - | Link
Major Flare
Update: Image added.
Posted by:  Major Flare - | Link
MarioFanGamer
Added an "|!addr" to the address for !RAM_switch. In fact, the code itself is SA-1 compatible, it's just the RAM address which needs to be so (which is what the !addr does).
Posted by:  MarioFanGamer - | Link

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