An object insertion tool for SMW. Works similarly to GPS, except it inserts objects instead of blocks. An object can be thought of as a collection of blocks that is created at level load time. This can be used for convenience (for example: to wrap a complicated setup of multiple blocks into a single object), but also to make your levels smaller and save space.
Once again edited a few objects to fix SA-1 compatibility. There may be stuff I overlooked, though.
Also there is now a minor bug which I think wasn't in the previous version: most of the command line arguments don't seem to take absolute paths anymore, only relative paths. Absolute paths for some reason throw "file not found" errors, even when the paths definitely exist. Also tried different formatting for my paths, it didn't make a difference, only relative paths worked. You should keep this in mind when using commands like -l or -o.