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Details for Lemon Drop
SMW Sprites - Lemon Drop Show random
File Name: Lemon Drop
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the Lemon Drop from Yoshi's Island, that little yellow slime thing found in one room of 3-4 and used to create the 1-8 boss. It can be made to spawn a single sprite or spawn additional ones like a generator (see the .asm file for more details).

*NOTE: The version that generates additional Lemon Drops may cause lag; it is best used in a place that doesn't have too many other sprites to process. Don't use it anywhere where there could be no valid ceiling for the new slimes to spawn on either, or it will freeze the game.
Tags: enemy, lorom, sa-1, yoshi's island
Rating: 5.0 (Votes: 1)
Download: Download - 6.45 KiB
King Boo
No score because it doesn't change the score, look at the gif
Posted by: King Boo - | Link
Neat! Thanks for this. I never knew they were called "Lemon Drops"...
Posted by: Satsumaimo - | Link
When you jump on this enemy, ware are the score sprites?
Posted by: CalHal - | Link
the good boy...
Posted by: lion - | Link
Added SA-1 compatibility, fixed the smoke timer when getting it killed and put the star routine into the main sprite due to it being buggy.

That being said, it would have been nice if killing a slime drop gave you some points. Other then that, it works as intended but yeah, remember that warning and always put the sprite near a ceiling.
Posted by:  MarioFanGamer - | Link
As of 2017-9-5, this sprite also requires a change in one of PIXI's shared subroutines due to the routine being broken. In GetMap16.asm is the line "LDA #!BankA>>16+1" (it should be line 90), and the LDA should be changed to LDA.b instead.
Posted by:  imamelia - | Link

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