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The Old-School Level Design Contest ends in
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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Custom Goal Point Question Sphere
SMW Sprites - Custom Goal Point Question Sphere Link - Show random
File Name: Custom Goal Point Question Sphere
Added:
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a custom version of the Goal Point Question Sphere (sprite 4A in SMW). It has various customizable behaviors set by the extra byte.
Tags: goal sphere, lorom, pacifist, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 1.81 KiB
489 downloads
Screenshots
Image
King Boo
Because that patch doesn't show the sparkles on both and is actually a really unoptimized code. I sat for a good while trying to fix it and then stumbled upon this glorious version. Much superior because you can use PIXI and the cfg editor to make a billion different versions without screwing with the asm file.
Posted by: King Boo - | Link
RussianMan
What's about this then?
Posted by:  RussianMan - | Link
Mathos
Made SA-1 compatible in the moderation process.
Posted by:  Mathos - | Link

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