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Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
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Details for Sweep Blaster
SMW Sprites - Sweep Blaster Link - Show random
File Name: Sweep Blaster
Added:
Authors: Mandew
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This Bill-Blaster like enemy will fall down from the top of the screen endlessly and shoot at the player when they are vertically aligned. It also acts as a semi-solid platform!

It won't shoot if the player is too close, though.

If you set the Extra Bit, it will stick to the right side of the screen, which is a viable substitute for the vanilla Bullet generator in things like autoscrollers. This set of behaviors from the Sweep Blaster is a lot less polite, though, and will shoot no matter if the player is close or not.
Tags: bill blaster, block sprite, bullet bill, bullet bill blaster, bullet shooter, lorom, sa-1, shooter
Rating: 5.0 (Votes: 1)
Download: Download - 4.30 KiB
206 downloads
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Mathos
Made SA-1 compatible in the moderation process.

Also note that this sprite has high chances of crashing your game in the current state of PIXI, which has a RTS instead of a RTL in its smoke-spawning routine. It's very easy to fix this by oneself but I still recommend to avoid this sprite until it's fixed (which should be super soon), in which case I'll edit this post.
Posted by:  Mathos - | Link
Final Theory
This is awesome! Good job.
Posted by: Final Theory - | Link
HammerBrother
can you make horizontal versions too? (move left or right and shoots bullet bills up or down).
Posted by: HammerBrother - | Link

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