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Details for Super Tesla World
Super Mario World Hacks - Super Tesla World
File Name: Super Tesla World
Added: 2017-09-29 08:26:42 PM
Version History: View
Authors: MiniMawile303
Demo: No
Featured: No
Length: 21 exit(s)
Difficulty: Kaizo: Light
Description: This hack is dedicated to ThePokeTesla, one of the younger kaizo players I know and regularly watch.

The levels involve mixes of minor item abuse as well as tough platforming to clear.
The difficulty varies between levels but is modeled to match difficulty of between Kaizo 2 and Kaizo 3.
The world awaiting has plenty of fun things to explore, such as:

Kaizo blocks
Going underwater
Plenty of munchers
A fresh landscape
A secret star world + special world
The fact that you don't lose lives, which is pretty gnarly.

You also have to save the princess, once again.
The trailer to this hack if you want a little taste of what you will be getting into:

Without any further procrastination I introduce, Super Tesla World!

Disabled Start+Select (shoutouts to ldad)
Added some coins to help guide
Overall touch ups for "a more pleasant gaming experience"
Nerfed some things
Buffed some things
Changed mushroom section in water level
Fixed some cheese in 2nd castle
Made a particular jump in the mod castle more possible
Removed a "small" troll in the final castle
Tags: glitch, vanilla, variety
Rating: 2.4 (Votes: 5)
Download: Download - 137.42 KiB
  Submit Update
- This is the most relevant issue: Time doesn´t kill you as you can see here. Even if the timer reached 0 I´m still alive. This screenshot also shows that I´ve breaked something in the last part of your Yoshi-Stage. It wasn´t difficult to "abuse the power of the blue shell" and break the last section by that.

- I suggest you to make the palettes here a bit more pleasant (the palettes for the castle-ground-tiles). The current palettes "burns" my eyes (<--this was a hot pun, i know #tb{:p}). You can also see that the ON/OFF-switches have glitched graphics when being hit. This is, because you´ve used "GFX0E" for SP04 in the "Super GFX bypass" dialog (#lm{sgfxby}). However if you use switche in you levels you have to use GFX03 or GFX05 for SP04 if you want them to be displayed correctly. The easiest way to fix that would be using a ExGFX-file that coombines the sprites of GFX0E and replaces the football by the "Switch-sprite" of GFX03/05. Compared to the palette in this level, this is just a minor nitpick though.

- Really minor thing, but there´s a floating muncher at the cement-block-ceiling. Shouldn´t be a problem to fix that ;)

Apart from these mostly "minor" things, except the time-doesn´t-kill-you-thing this is an overall decent hack with a nice pinch of humour.

Btw thank you for mentioning me in the credits. I feel honoured #tb{:j}
Posted by: Sariel - 2017-09-29 08:27:19 PM
the timer still doesnt kill you in this hack, and since you have a level thats based around the timelimit (Yoshi Killing Spree) you really should fix this bug and re-submit this hack.
Posted by: NeXuS15 - 2017-09-17 09:13:43 PM
finally your hack isn't broken Kappa
Posted by: woji__ - 2017-09-17 08:31:01 PM

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