Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
A cursor sprite that can be controlled with the directional pad and can click stuff. It can pass through objects, but it detects screen limits to avoid going out of bounds. Depending on the extra bit and extra byte (Extension) configuration, it can even spawn or kill sprites via clicking, as well as triggering specific custom blocks (examples included).
Tilemaps, speed, button to click and other options can be configured through the ASM file. More info on Readme.txt.
I have fixed small issue that the extra byte count was zero and had fixed a small coding inefficiency with some lables (as in "BNE Stuff : JMP OtherStuff : Stuff:" to "BEQ OtherStuff").
Other then that, the sprite works as intended, though I would have preferred if the block codes were handled inside the sprite rather than using outside blocks but oh well.
Keep in mind that if the specific teleport block teleports you to the wrong destination, it's probably some faults with the teleport code itself rather than Devil's fault (as it happen randomly with the teleport block here on SMWC too).
The old version used in smw, the secret of the 7 golden statues, had a bug that the player interaction still applies, try sliding over the floor and you see crouching smokes. Love to see things redone from scratch.