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SMW Sprites → Cursor

Submission Details

Name: Cursor
Author: Blind Devil
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A cursor sprite that can be controlled with the directional pad and can click stuff. It can pass through objects, but it detects screen limits to avoid going out of bounds. Depending on the extra bit and extra byte (Extension) configuration, it can even spawn or kill sprites via clicking, as well as triggering specific custom blocks (examples included).

Tilemaps, speed, button to click and other options can be configured through the ASM file. More info on Readme.txt.
Tags: cursor lorom pacifist sa-1
Comments: 8 (jump to comments)
4.7 (3 ratings)
No rating
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Comments (8)

Notto Link
Is there a way to make it hit sprites and object, as if it was hit with a cape spin?:O
 MarioFanGamer Link
I have fixed small issue that the extra byte count was zero and had fixed a small coding inefficiency with some lables (as in "BNE Stuff : JMP OtherStuff : Stuff:" to "BEQ OtherStuff").

Other then that, the sprite works as intended, though I would have preferred if the block codes were handled inside the sprite rather than using outside blocks but oh well.

Keep in mind that if the specific teleport block teleports you to the wrong destination, it's probably some faults with the teleport code itself rather than Devil's fault (as it happen randomly with the teleport block here on SMWC too).
TheJullasicFox Link
This is great! You could make a SM64 File Select screen with this and some ASM.
Final Theory Link
HammerBrother Link
The old version used in smw, the secret of the 7 golden statues, had a bug that the player interaction still applies, try sliding over the floor and you see crouching smokes. Love to see things redone from scratch.
 Blind Devil Author Link
It was done from scratch.
Klug Link
Is it based on Nesquik Bunny/Iceguy's one or is it actually a rebuild? 🤔
IanBoy Link
Good, now make it compatible with the SNES Mouse.