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Better Bomb Koopa

SMW Sprites → Better Bomb Koopa

Submission Details

Name: Better Bomb Koopa
Author: Erik
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A koopa which explodes a certain time after being stomped. Insprited by mikeyk's, though this one is recoded from scratch and it represents a Koopa more accurately.
Tags: enemy koopa lorom sa-1
Comments: 22 (jump to comments)
Rating:
4.3 (3 ratings)
No rating
Download 9.29 KiB | 1,178 downloads

Screenshots

Comments (22)

SMW Magic Link
it crashes my game too when it is jumped on
MegaSonic1999 Link
Why no one provided a fix for the crash stomping issue ?
 Anorakun Link
Because no one is obligated to do so. It's also a relatively old sprite from 2017.

Also the issue should be explained better since the comment feels a bit vague. If you're not descriptive enough, it is hard to help.
PolyPlayer Link
Does anyone know how to make it not spawn a sprite when it is jumped on?
RookieFM Link
Does anyone know how to fix the glitch where it crashes the game once I jump on the koopa?
ElectricMario Link
I added the sprite to the game and I hurts me when it dies and also crashes the game whenever I stomp on it
Gamma V Link
In my current hack, it's still possible to be hurt by these guys as they fall off the screen after being killed. That doesn't seem like it should happen.
0ne_bins211 Link
but unfortunately my game crashes when I step on it...
0ne_bins211 Link
like in super Mario land, just to create an ExGFX #smw{^_^}
MegaSonic1999 Link
Is there a way to make it not spawn any sprite when stomped? Because maybe the game freezes because of that.
A-l-e-x-99 Link
Slightly bugged: killing this thing with a cape whack or Koopa shell causes the sprite to fall offscreen strangely, and the game still thinks the sprite is "alive", meaning it can hurt/kill Mario as it's dying.
MegaSonic1999 Link
The old version of this sprite is still available in romi's spritetool, use Trashkas to make it compatible to use with pixi. also, make it use the first graphic page and remap its tiles to make it look like the original koopa troopa. but there's a problem, when it is stomped, it stil displays the shell tiles from second graphic page. if someone could help me to fix this, it would be nice.
MegaSonic1999 Link
Yeah, and also, you need to fix this sprite to make it not crash when stomped.
Luigiz The Boss Link
This Sprite is really nice but do you think you can make a version of this sprite without the shell less koopa (To be more like in Super Mario Land)
qantuum Link
I've got the same glitch.

Originally posted by gohkeenytp
Glitch found:
When you stomp on it despite the freespace whatever, it crashes the game.
gohkeenytp Link
Glitch found:
When you stomp on it despite the freespace whatever, it crashes the game.
SanityOrMadness Link
Two things:
1) The explosions are glitching for me - rather than use the spin-jump stars, they're using a foot tile I don't recognise offhand - https://somebodydptest.files.wordpress.com/2019/02/glitchedbombkoopasplosion.png - What do I need to edit to fix that?
2) What would be needed to make the koopas stay in their shells when jumped on? (I have SMB3 Koopa Patch v2.0 installed, so I probably just need an indicator of what numbers to insert there...)
juaneergameer Link
Make a gigant version of this!
 MarioFanGamer Link
Works fine for the most part. I only have disabled the "don't disable clipping..."-thing for the shellless Koopa which had the glitch that the Koopa behaved weirdly (also affecting the alternating height jumping Para-Koopa).
The Koopa also behaves like a normal shell when eaten by Yoshi so keep that in mind when creating levels with it.

The Koopas also are invinsible to fireballs but not to capes. You can fix that if you do the hex edit mention in the ROM Map for $02A0B9.
zacmario Link
Thanks I never really liked the original one!
Klug Link
That's why it's called the Nokobon from Super Mario Land.
HammerBrother Link
thinking if you could make it so that if yoshi have the explosive shell in his mouth, if exploded causes lose yoshi.