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Details for Better Bomb Koopa
SMW Sprites - Better Bomb Koopa
File Name: Better Bomb Koopa
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A koopa which explodes a certain time after being stomped. Insprited by mikeyk's, though this one is recoded from scratch and it represents a Koopa more accurately.
Tags: enemy, koopa, lorom, sa-1
Rating: 4.5 (Votes: 2)
Download: Download - 9.29 KiB
Two things:
1) The explosions are glitching for me - rather than use the spin-jump stars, they're using a foot tile I don't recognise offhand - - What do I need to edit to fix that?
2) What would be needed to make the koopas stay in their shells when jumped on? (I have SMB3 Koopa Patch v2.0 installed, so I probably just need an indicator of what numbers to insert there...)
Posted by: SanityOrMadness - | Link
Make a gigant version of this!
Posted by: juaneergameer - | Link
Works fine for the most part. I only have disabled the "don't disable clipping..."-thing for the shellless Koopa which had the glitch that the Koopa behaved weirdly (also affecting the alternating height jumping Para-Koopa).
The Koopa also behaves like a normal shell when eaten by Yoshi so keep that in mind when creating levels with it.

The Koopas also are invinsible to fireballs but not to capes. You can fix that if you do the hex edit mention in the ROM Map for $02A0B9.
Posted by:  MarioFanGamer - | Link
Thanks I never really liked the original one!
Posted by: zacmario - | Link
That's why it's called the Nokobon from Super Mario Land.
Posted by: kamekku14 - | Link
thinking if you could make it so that if yoshi have the explosive shell in his mouth, if exploded causes lose yoshi.
Posted by: HammerBrother - | Link

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