Name: | Better Bomb Koopa |
Author: | Erik |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | A koopa which explodes a certain time after being stomped. Insprited by mikeyk's, though this one is recoded from scratch and it represents a Koopa more accurately. |
Tags: | enemy koopa lorom sa-1 |
Comments: | 24 (jump to comments) |
Rating: |
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Comments (24)
Also the issue should be explained better since the comment feels a bit vague. If you're not descriptive enough, it is hard to help.
Simple: when the koopa is stomped, it literally crashes/freezes the game. Simple as that.
Especially when the prianha plant fix patch is applied.
Also the issue should be explained better since the comment feels a bit vague. If you're not descriptive enough, it is hard to help.
When you stomp on it despite the freespace whatever, it crashes the game.
When you stomp on it despite the freespace whatever, it crashes the game.
1) The explosions are glitching for me - rather than use the spin-jump stars, they're using a foot tile I don't recognise offhand - https://somebodydptest.files.wordpress.com/2019/02/glitchedbombkoopasplosion.png - What do I need to edit to fix that?
2) What would be needed to make the koopas stay in their shells when jumped on? (I have SMB3 Koopa Patch v2.0 installed, so I probably just need an indicator of what numbers to insert there...)
The Koopa also behaves like a normal shell when eaten by Yoshi so keep that in mind when creating levels with it.
The Koopas also are invinsible to fireballs but not to capes. You can fix that if you do the hex edit mention in the ROM Map for $02A0B9.