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Details for Better Bomb Koopa
SMW Sprites - Better Bomb Koopa Show random
File Name: Better Bomb Koopa
Added:
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A koopa which explodes a certain time after being stomped. Insprited by mikeyk's, though this one is recoded from scratch and it represents a Koopa more accurately.
Tags: enemy, koopa, lorom, sa-1
Rating: 4.3 (Votes: 3)
Download: Download - 9.29 KiB
473 downloads
Screenshots
Image
A-l-e-x-99
Slightly bugged: killing this thing with a cape whack or Koopa shell causes the sprite to fall offscreen strangely, and the game still thinks the sprite is "alive", meaning it can hurt/kill Mario as it's dying.
Posted by: A-l-e-x-99 - | Link
MegaSonic1999
The old version of this sprite is still available in romi's spritetool, use Trashkas to make it compatible to use with pixi. also, make it use the first graphic page and remap its tiles to make it look like the original koopa troopa. but there's a problem, when it is stomped, it stil displays the shell tiles from second graphic page. if someone could help me to fix this, it would be nice.
Posted by: MegaSonic1999 - | Link
MegaSonic1999
Yeah, and also, you need to fix this sprite to make it not crash when stomped.
Posted by: MegaSonic1999 - | Link
Luigiz The Boss
This Sprite is really nice but do you think you can make a version of this sprite without the shell less koopa (To be more like in Super Mario Land)
Posted by: Luigiz The Boss - | Link
qantuum
I've got the same glitch.

Originally posted by gohkeenytp
Glitch found:
When you stomp on it despite the freespace whatever, it crashes the game.
Posted by: qantuum - | Link
gohkeenytp
Glitch found:
When you stomp on it despite the freespace whatever, it crashes the game.
Posted by: gohkeenytp - | Link
SanityOrMadness
Two things:
1) The explosions are glitching for me - rather than use the spin-jump stars, they're using a foot tile I don't recognise offhand - https://somebodydptest.files.wordpress.com/2019/02/glitchedbombkoopasplosion.png - What do I need to edit to fix that?
2) What would be needed to make the koopas stay in their shells when jumped on? (I have SMB3 Koopa Patch v2.0 installed, so I probably just need an indicator of what numbers to insert there...)
Posted by: SanityOrMadness - | Link
juaneergameer
Make a gigant version of this!
Posted by: juaneergameer - | Link
MarioFanGamer
Works fine for the most part. I only have disabled the "don't disable clipping..."-thing for the shellless Koopa which had the glitch that the Koopa behaved weirdly (also affecting the alternating height jumping Para-Koopa).
The Koopa also behaves like a normal shell when eaten by Yoshi so keep that in mind when creating levels with it.

The Koopas also are invinsible to fireballs but not to capes. You can fix that if you do the hex edit mention in the ROM Map for $02A0B9.
Posted by:  MarioFanGamer - | Link
zacmario
Thanks I never really liked the original one!
Posted by: zacmario - | Link
kamekku14
That's why it's called the Nokobon from Super Mario Land.
Posted by: kamekku14 - | Link
HammerBrother
thinking if you could make it so that if yoshi have the explosive shell in his mouth, if exploded causes lose yoshi.
Posted by: HammerBrother - | Link

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