Name: | Layer 2 Buoyancy Optimization |
Author: | worldpeace |
Added: | |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | In a layer 2 level with the 2nd buoyancy option checked(disables all other sprite interaction with layer 2), sprites still interact with layer 2 'water' tiles regardless of whether you want or not. Its calculation cost is often the cause of slowdown in non SA-1 ROMs. This patch makes non SA-1 ROMs completely skip the layer 2 interaction to enhance the performance when the 2nd buoyancy option is checked. It's expected to allow you to have 1-2 more sprites on screen without causing slowdown in FastROM. The other (side)effect is to disable the interaction with layer 2 water(like other layer2 tiles), which would often be desired for consistency. Note that for the speedup purpose, most importantly, you will always want to check the FastROM option too. |
Tags: | buoyancy layer 2 lorom needs remoderation optimize |
Comments: | 1 (jump to comments) |
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549 bytes | 278 downloads
Comments (1)
Good patch nonetheless; I personally never had the second buoyancy option with layer 2 water, but I'm pretty sure
JUMPersother people might have, thus encountering this flaw.