Name: | Automatic Alternating Jumps |
Author: | Catobat |
Added: | |
Type: | Level |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | This makes the player alternate continuously between a normal jump and a spinjump. Note that due to the way this is made, it doesn't work with sprite platforms. Also, it's SA-1 hybrid. |
Tags: | automatic jump lorom sa-1 spinjump |
Comments: | 3 (jump to comments) |
Rating: |
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433 bytes | 330 downloads
Comments (3)
Other then that, this sprite works as intended.
However, there are a couple other stuff which you could have been fixed. For example, this
spritecode doesn't detect whether you are in a pipe or not (Mario jumps all the time, albeit only acoustically) and you still jump during the goal march (though it should be optional whether the code really checks whether a goal is active or not).