Name: | Cave-In Generator |
Author: | Telinc1 |
Added: | |
Tool: | PIXI |
Type: | Cluster |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A generator which will shake the screen and randomly spawn 16x16 or 32x32 blocks which will fall down. They can optionally hurt Mario. This version uses cluster sprites for the blocks, which means they won't take up standard sprite slots and will cause way less slowdown.You can find the standard sprite version here. Make sure to set the cluster sprite number of the block (cluster/caveinblock.asm) in the generator's ASM file (generators/caveingen.asm)! Use the number from list.txt. Check the ASM files for customization options. By default, the blocks will treat all Map16 tiles on page 1 (and ones which act like them) as solid. Note that the blocks don't interact with layer 2. |
Tags: | block blocks cave cavern cluster cluster sprites effect enemy fall falling generator lorom rock rocks sa-1 shake |
Comments: | 2 (jump to comments) |
Rating: |
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7.34 KiB | 915 downloads
Comments (2)
That, however, causes a couple limitations:
These were a couple notes when you want to use this sprites. Other then that, I haven't found any issues.
Made the sprite despawn earlier so it doesn't poke in from the top of the screen when it reaches the bottom.