|Details for Cave-In Generator|
|File Name:||Cave-In Generator|
A generator which will shake the screen and randomly spawn 16x16 or 32x32 blocks which will fall down. They can optionally hurt Mario.
This version uses cluster sprites for the blocks, which means they won't take up standard sprite slots and will cause way less slowdown.You can find the standard sprite version here.
Make sure to set the cluster sprite number of the block (cluster/caveinblock.asm) in the generator's ASM file (generators/caveingen.asm)! Use the number from list.txt.
Check the ASM files for customization options. By default, the blocks will treat all Map16 tiles on page 1 (and ones which act like them) as solid. Note that the blocks don't interact with layer 2.
|Tags:||block, blocks, cave, cavern, cluster, cluster sprites, effect, enemy, fall, falling, generator, lorom, rock, rocks, sa-1, shake|
Download - 7.34 KiB
Using cluster sprites for the cave in generator is a great idea. I mean, the reasons are obvious: The amount of the blocks falling down is relatively high.
That, however, causes a couple limitations:
These were a couple notes when you want to use this sprites. Other then that, I haven't found any issues.
|Posted by: MarioFanGamer - | Link|
Fixed a major issue with object interaction. The block cluster sprite now resolves "acts like" settings, which makes it a lot easier to work with.
Made the sprite despawn earlier so it doesn't poke in from the top of the screen when it reaches the bottom.
|Posted by: Telinc1 - | Link|