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Details for Donut Lift Block
SMW Blocks - Donut Lift Block
File Name: Donut Lift Block
Version History: View
Authors: Davros, mikeyk
Act As: 100 or 130
Includes GFX: No
Description: An updated and optimized version of the donut lift block included in Spritetool. This custom block spawns a custom sprite when touched from above or the corners. Details in the readme.

GHB's fix:
Fix a bug that pushes Mario left or right instantly if mario triggers the top offset going down when his feet isn't completely on the surface of the block (like a low jump under the block, and right at its apex when mario's top half touches the top) when it behaves like a ledge (0x100).

New fix: fix a small bug involving jumping off the block the first frame the player touches the block won't trigger the block; $7E:0072 doesn't set to zero while the first frame on it.

New thing: thanks to LX5, the animation in the transition from block to sprite is now a lot more smooth.
Tags: donut lift, lorom, smb3, sprite
Rating: 3.0 (Votes: 3)
Download: Download - 2.07 KiB
The crasheo he makes is very useful to me :V
Posted by: ExONightZ - | Link
Having the same problem as Romano338. It turns back into some other unassigned tile instead of the tile ive inserted with GPS.
Any fix for that?

^^^ just ignore this.. just seen the setting inside the sprite asm
Posted by: NaroGugul - | Link
doesn't work, I can just jump as soon as I get onto the block to make it regular ground
Posted by: Romano338 - | Link
Dorito guy
Is this the SMB3 donut lift or NSMB2 / SM3d series ones ?
Posted by: Dorito guy - | Link
I optimized the code. Preserving X wasn't needed, neither was SEC or TAX.
Posted by:  Erik - | Link

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