Name: | Donut Lift Block |
Authors: | Davros, mikeyk |
Added: | |
Version History: | View |
Act As: | 100 or 130 |
Includes GFX: | No |
Description: | An updated and optimized version of the donut lift block included in Spritetool. This custom block spawns a custom sprite when touched from above or the corners. Details in the readme. GHB's fix: Fix a bug that pushes Mario left or right instantly if mario triggers the top offset going down when his feet isn't completely on the surface of the block (like a low jump under the block, and right at its apex when mario's top half touches the top) when it behaves like a ledge (0x100). New fix: fix a small bug involving jumping off the block the first frame the player touches the block won't trigger the block; $7E:0072 doesn't set to zero while the first frame on it. New thing: thanks to LX5, the animation in the transition from block to sprite is now a lot more smooth. |
Tags: | donut lift lorom smb3 sprite |
Comments: | 8 (jump to comments) |
Rating: |
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2.07 KiB | 482 downloads
Comments (8)
Any fix for that?
^^^ just ignore this.. just seen the setting inside the sprite asm
I optimized the code. Preserving X wasn't needed, neither was SEC or TAX.
Gps has been updated, now has the missing routines.
Thank you! That bug has always annoyed me; I never liked the idea of having a Donut Lift act completely solid.