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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
Details for Laser from Quick Man's stage
SMW Sprites - Laser from Quick Man's stage
File Name: Laser from Quick Man's stage
Added:
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A laser as annoying as the ones in Quick Man's stage. Has 4 configurable directions, and it can play a sound effect.

Note that this works by spawning a custom map16 tile: if it were merely sprites it'd be overkill. Because of that, don't put a lot of them in a single screen or you'll get black bars at the top.
Tags: enemy, laser, lorom, sa-1
Rating: 4.0 (Votes: 1)
Download: Download - 2.37 KiB
163 downloads
Screenshots
Image
Darkbloom
It doesn't generate any blocks with the current GetMap16?
Posted by: Darkbloom - | Link
RussianMan
I'm using Retry Patch, and I noticed timing inconsistency. When entering level from OW, laser appears earlier than when retrying and appearing at the same entrance.
Posted by:  RussianMan - | Link
Konata Izumi
ok so i fixed the crashing, how to make it spawn shit?
Posted by: Konata Izumi - | Link
lion
Originally posted by IanBoy
time to make my own Finish! Bowser's Keep knockoff

やめろ
Posted by: lion - | Link
IanBoy
time to make my own Finish! Bowser's Keep knockoff
Posted by: IanBoy - | Link
Mathos
Added the routine file needed for the sprite to be SA-1 compatible to the .zip for now.
Posted by:  Mathos - | Link
Erik
Technically works on SA-1, but a routine is incompatible.
If you get crashes, go to GetMap16.asm in the routines folder and change LDA #!BankA>>16+1 to LDA.b #!BankA>>16+1
gg jack
Posted by:  Erik - | Link

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