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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Details for Para-Dry Bones
SMW Sprites - Para-Dry Bones Show random
File Name: Para-Dry Bones
Added:
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A dry bones with a jump pattern similar to that of a green parakoopa.
The extra bit configures the jumping pattern. The extra property byte 1 sets what dry bones to spawn when stomped on.
Tags: bouncing, dry bones, enemy, lorom, sa-1, wings
Rating: 4.3 (Votes: 3)
Download: Download - 2.06 KiB
318 downloads
Screenshots
Image
gamerjohn1991
I agree with chineesmw.
Posted by: gamerjohn1991 - | Link
Mogu94
I second chineesmw, would be a nice feature.
Posted by: Mogu94 - | Link
Luaxon
Is there a way to make the Para-Dry Bones remain a Para-Dry Bones after being stomped on? Like in SM3DW?
Posted by: Luaxon - | Link
Fostelif
Is it possible to make these act like the other Paratroopa colors?
Posted by: Fostelif - | Link

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