Name: | Fire Bro |
Authors: | Sonikku, lx5 |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | The Fire Bro from Super Mario Bros. 3. It walks around and occasionally hops. It periodically spits 2 fireballs at Mario. They are extended sprites and are identical to Mario's fireballs, except that they can hurt him. Make sure to specify the extended sprite number of the fireball (extended/fireball.asm) from list.txt in the Fire Bro's ASM file (sprites/FireBro.asm)! |
Tags: | bros extended extended sprites fire fireball lorom sa-1 smb3 |
Comments: | 14 (jump to comments) |
Rating: |
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Comments (14)
Code courtesy of Atari2.0 and values courtesy of Kevin.
Edit: This code applies to any custom ext. sprite that can hurt the player but has bad cape interaction.
Converted to PIXI and added SA-1 compatibly. The extended fireballs are now custom extended sprites which don't require a third-party patch to work, courtesy of LX5's disassembly of the fireball. I've fixed some issues with it, specifically those arising from PIXI's swapped defines for extended sprite speeds.
Note to sprite creators: This sprite includes (as mentioned above) a disassembled fireball and a routine for providing extended sprites with object interaction, which appears to work without issues (I've tested it with all slopes and mode 7 bosses). Both of these might be useful for your own sprites.