Background information:
So, what's this all about? "The Second Reality Project Reloaded" is not another new entry in the TSRP-series, it's a remake of the first part. The hack finally features a new overworld (people requested this for years) and of course, custom graphics and custom music. Besides that, not much have changed, most of the time the level design is the same as before. So, keep in mind that the original hack came out back in 2002, and back in the days you don't had the possibility to insert custom sprites, dozens of ASM-hacks and so on. So please don't expect anything groundbreaking here, it's still the same thing as it was before: a hack which is about level design and nothing else. But with that said, chances are if you enjoyed the original hack, you will love the remake for sure!
Storyline:
Bowser is back again, more powerful than times ago:
He found a power source which let him rebuilt his Airship Fleet. Soon he plans on attacking the Mushroom Kingdom one time more! It's up to Mario to stop him!
Good hack, but is plagued with a few major issues.
Some levels are extremely long and lack checkpoints, particularly in the 2nd half of the game. This is especially a problem with a lack of checkpoints before boss fights. Seriously, if you have a level with a 900 second timer, put more than one checkpoint... Makes it hard to not use savestates.
This is compounded with many blind jumps and cheap enemy placements, which made this otherwise great hack a frustrating experience.
Very good hack! Would give it a 8/10, but due to a significant amount of cheap enemy placement (e.g. the Mega Mole at the very end of Monty's Mansion), I'll give it a 7/10.
over the years i played and finished this hack 5 times (including todays finish) and the more often i play it the closer it gets from 4* to 3*, but it still stays at 4* for me.
quite a lot of parts are just
"run to the end of this giant room. get a springboard/pswitch/baby yoshi/something else, run all the way back. progress.
there are more negative things and a ton more positive things and this comment could go on forever. so to keep it short: its a great hack and i highly recommend it. but it has its flaws and boring parts.
the difficulty in my opinion is hard. a pretty well deserved hard.
I see. Well, nice job keeping the custom music data untouched even without possessing the MML files! =D
Yeah, checking the source, AMK seems to hook into the Main Loop, not really a bad place if you want your code running every frame, but too much operations there may lead to desasters x|
Quote
I never noticed the volume difference tbh.
You can notice it by turning down the volume, while vanilla songs will follow suit, the custom music's loudness gonna become apparent.
Whoever hacked into it, I gotta say: what a great job!
But like Daizo Dee Von stated, there are a few incongruencies. For instance, vanilla song tracks are quieter than the custom ones, which generates unbalanced sound atmosphere, not a big deal, but still.
Was it made on purpose to workaround the APU RAM overflow?
So far I played through 2 worlds in real hardware and higan, time gonna tell if I can spot more issues. Though these might be real bugs from the hack rom itself, not being particularly caused by consequence from the music fix.
ask Ice Man on whether or not FPI is still active.
at least this new version works okay in bsnes/higan and snes9x versions 1.52 and higher w/out crashing.
For a comparsion, the original crashes the spc whenever a Yoshi Fireball or a Podoboo sound effect plays (probably anything to do with noise actually) and has other music issues (that you can't access without cheat codes/importing a save).
The hack was already accepted and is apparently a fix so that's not a removal reason. It all depends on whether or not the changes actually fix whatever's broken.
Follow Us On