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Details for The Second Reality Project Reloaded
Super Mario World Hacks - The Second Reality Project Reloaded Link - Show random
File Name: The Second Reality Project Reloaded
Version History: View
Authors: FPI
Demo: No
Featured: No
Length: 117 exit(s)
Type: Standard: Very Hard
Description: SMW:TSRPR v1.2

Background information:
So, what's this all about? "The Second Reality Project Reloaded" is not another new entry in the TSRP-series, it's a remake of the first part. The hack finally features a new overworld (people requested this for years) and of course, custom graphics and custom music. Besides that, not much have changed, most of the time the level design is the same as before. So, keep in mind that the original hack came out back in 2002, and back in the days you don't had the possibility to insert custom sprites, dozens of ASM-hacks and so on. So please don't expect anything groundbreaking here, it's still the same thing as it was before: a hack which is about level design and nothing else. But with that said, chances are if you enjoyed the original hack, you will love the remake for sure!

Bowser is back again, more powerful than times ago:
He found a power source which let him rebuilt his Airship Fleet. Soon he plans on attacking the Mushroom Kingdom one time more! It's up to Mario to stop him!
Tags: asm, exgfx, music, story, tsrp
Rating: 4.7 (Votes: 28)
Download: Download - 1.28 MiB
This is a pretty good hack, but cheap enemy placements and a few really long and unforgiving levels with too few checkpoints make this 4/5.
Posted by: quickdraw86 - | Link
Does anyone know how to convert the bps file to an ips, im new here :P
Posted by: Steampunkgamer256 - | Link
Completely agree with Panther-T's review of this hack: good, but with some issues. Overall worth playing.
Posted by: madman - | Link
josemaria gamer
Posted by: josemaria gamer - | Link
Pokemon Hacker
YES! This is the bee's knees XD
Posted by:  Pokemon Hacker - | Link
Difficulty changed from Normal to Very Hard on account of the extremely long and unforgiving levels towards the end of the hack.

This has more checkpoints and powerups than the original Second Reality Project, and is the easier of the two.
Posted by:  BeeKaay - | Link
Good hack, but is plagued with a few major issues.

Some levels are extremely long and lack checkpoints, particularly in the 2nd half of the game. This is especially a problem with a lack of checkpoints before boss fights. Seriously, if you have a level with a 900 second timer, put more than one checkpoint... Makes it hard to not use savestates.

This is compounded with many blind jumps and cheap enemy placements, which made this otherwise great hack a frustrating experience.

Also, the final boss is a joke.
Posted by: Panther-T - | Link
Awesome !
Posted by: ZaratUshtrA.2.0 - | Link
Nice... Tanks
Posted by: carlacarrijo - | Link
Very good hack! Would give it a 8/10, but due to a significant amount of cheap enemy placement (e.g. the Mega Mole at the very end of Monty's Mansion), I'll give it a 7/10.
Posted by: crocodileman94 - | Link
So far it works on snes9x... Anyone having problems with their emulators?
Posted by: FuZa - | Link
I wasn't a big fan of the 3D like sprites for enemies and power ups, but this game is great! I love it.
Posted by: PkmnTrainerElio - | Link
Amazing hack!!! :D
Posted by: Hasuo - | Link
Posted by: kiki79250 - | Link
over the years i played and finished this hack 5 times (including todays finish) and the more often i play it the closer it gets from 4* to 3*, but it still stays at 4* for me.

quite a lot of parts are just
"run to the end of this giant room. get a springboard/pswitch/baby yoshi/something else, run all the way back. progress.

there are more negative things and a ton more positive things and this comment could go on forever. so to keep it short: its a great hack and i highly recommend it. but it has its flaws and boring parts.

the difficulty in my opinion is hard. a pretty well deserved hard.
Posted by: kaitri - | Link
5/5 stars, this hack is amazing
Posted by: Wieus96 - | Link
I see. Well, nice job keeping the custom music data untouched even without possessing the MML files! =D

Yeah, checking the source, AMK seems to hook into the Main Loop, not really a bad place if you want your code running every frame, but too much operations there may lead to desasters x|

I never noticed the volume difference tbh.

You can notice it by turning down the volume, while vanilla songs will follow suit, the custom music's loudness gonna become apparent.
Posted by: Colines - | Link
Whoever hacked into it, I gotta say: what a great job!

But like Daizo Dee Von stated, there are a few incongruencies. For instance, vanilla song tracks are quieter than the custom ones, which generates unbalanced sound atmosphere, not a big deal, but still.

Was it made on purpose to workaround the APU RAM overflow?

So far I played through 2 worlds in real hardware and higan, time gonna tell if I can spot more issues. Though these might be real bugs from the hack rom itself, not being particularly caused by consequence from the music fix.
Posted by: Colines - | Link
ask Ice Man on whether or not FPI is still active.
at least this new version works okay in bsnes/higan and snes9x versions 1.52 and higher w/out crashing.
Posted by: erpster2 - | Link
Final Theory
I thought FPI was working on a few more hacks. Is he still active?
Posted by: Final Theory - | Link
Daizo Dee Von
Ya it is... or at least, it's in the most completed functional state with one or two things missing.
Posted by: Daizo Dee Von - | Link
ASMagician Maks
A2MT isn't yet finished though.
Posted by: ASMagician Maks - | Link
Originally posted by Eevee
you should make a sequel called TSRP2

tfw a2mt beat tsrp3, smwcp2 AND brutal mario to the punch
Posted by: lion - | Link
The Second Reality Project: Revolutions when
Posted by: PaperWario - | Link
ASMagician Maks
For a comparsion, the original crashes the spc whenever a Yoshi Fireball or a Podoboo sound effect plays (probably anything to do with noise actually) and has other music issues (that you can't access without cheat codes/importing a save).

Also I forgot to edit out the fixme tag.
Posted by: ASMagician Maks - | Link
think this submission is to make it compatible with console, older version wasn't compatible
Posted by: garbanzoguy - | Link
The hack was already accepted and is apparently a fix so that's not a removal reason. It all depends on whether or not the changes actually fix whatever's broken.
Posted by:  Eevee - | Link
you should make a sequel called TSRP2
Posted by:  Eevee - | Link
how do you get permission to upload stuff from someone who isn't even active :thonk:
Posted by: lx5 - | Link
it's here...
Posted by:  Erik - | Link
what does this change and do you even have permission to submit this
Posted by:  idol - | Link
Posted by:  Ayami - | Link

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