Language…
18 users online:  Ayami, Children's Digest 1950-2009,  Fernap, GrenCarret, henry242, JupiHornet, KlonoA13Phill, KungFuFurby, LaceyRoy, MegacesarCG, MORC, Nextalis, Nicoke42, Quaza, rafaelfutbal, SEBASTIANJ93, Teaser, TheBourgyman - Guests: 80 - Bots: 181
Users: 55,668 (2,409 active)
Latest user: Sbark200

Spiny

SMW Sprites → Spiny

Submission Details

Name: Spiny
Author: Davros
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: A disassembly of SMW's Spiny (sprite 13). It can be configured to face the player while falling from a ledge and move faster (SMB1 behavior) depending on the extra bit and extra property byte 1, respectively.

Works with the Spiny Egg disassembly.
Tags: enemy lorom sa-1 smb1 spiny
Comments: 3 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 1.93 KiB | 747 downloads

Screenshots

View all

Comments (3)

Vellidragon Link
This moves forward while falling if it starts in the air, unlike most sprites (including the actual Spinies), which fall straight down. Can make a big difference depending on how you use it.
Darolac Link
This is the most inaccurated dissasembly I have ever seen in my life, as more than half of the code is made up by the autor, which by itself it's not bad, but it shouldn't be marked as a dissasembly, in my opinion. In any case, if you are to insert it in your hack, be warned: it won't behave exactly like the original spiny, especially on slopes.
 Blind Devil Link
Previously part of Davros' Lakitu and Spiny pack, submitted separately for ease of search and to fit current standards. Added screenshots and SA-1 support.