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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex editing. See $0584DB and $0584E2 in the ROM map.
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Details for SMB2 Shyguy + Giant Shyguy
SMW Sprites - SMB2 Shyguy + Giant Shyguy Link - Show random
File Name: SMB2 Shyguy + Giant Shyguy
Authors: mikeyk
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Shyguy from SMB2 that can be ridden on and be carried. Extra bit determines if it'll be a normal or a giant Shyguy.

This sprite was part of mikeyk's SMB2 Updated sprites pack, and was resubmitted separately after the remoderation for ease of search and to fit current standards.
Tags: carryable, enemy, giant, lorom, rideable, sa-1, smb2
Rating: No rating
Download: Download - 8.76 KiB
all is perfect except that you can't grab it when you have thrown it in his upsidedown state. there's anyway to grab it like when you grab a galoomba once you have thrown it?
Posted by: Amomario123w - | Link
Posted by: Diba9Br - | Link
work with LM 3.00?
Posted by: TheOrangeToad - | Link
WHen I try to insert this sprite I get a Bad ROM, I can't carry the carryable one, when I jump on the carryable one I bounce around and rack up points, but can't carry it, and because it's a Bad ROM all I can do is play the intro level or title screen with broken sprites because I can't enter a level.
Posted by: TheN64man - | Link
Posted by: juaneergameer - | Link
Blind Devil
Wrote giant tilemap/clipping routines for the sprite. Added extra code to tile drawing routine so the sprite animates faster when its stun timer is about to run out. Behaviors now can be set through Extra Byte 1 (Extension) - check out the included Readme and ASM file for details. Removed unnecessary code. Added screenshots, tags and SA-1 support.
Posted by:  Blind Devil - | Link

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