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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Details for SMB2 Shyguy + Giant Shyguy
SMW Sprites - SMB2 Shyguy + Giant Shyguy
File Name: SMB2 Shyguy + Giant Shyguy
Added:
Authors: mikeyk
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Shyguy from SMB2 that can be ridden on and be carried. Extra bit determines if it'll be a normal or a giant Shyguy.

This sprite was part of mikeyk's SMB2 Updated sprites pack, and was resubmitted separately after the remoderation for ease of search and to fit current standards.
Tags: carryable, enemy, giant, lorom, rideable, sa-1, smb2
Rating: No rating
Download: Download - 8.76 KiB
444 downloads
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toad64
work with LM 3.00?
Posted by: toad64 - | Link
TheN64man
WHen I try to insert this sprite I get a Bad ROM, I can't carry the carryable one, when I jump on the carryable one I bounce around and rack up points, but can't carry it, and because it's a Bad ROM all I can do is play the intro level or title screen with broken sprites because I can't enter a level.
Posted by: TheN64man - | Link
juaneergameer
Wow
Posted by: juaneergameer - | Link
Blind Devil
Wrote giant tilemap/clipping routines for the sprite. Added extra code to tile drawing routine so the sprite animates faster when its stun timer is about to run out. Behaviors now can be set through Extra Byte 1 (Extension) - check out the included Readme and ASM file for details. Removed unnecessary code. Added screenshots, tags and SA-1 support.
Posted by:  Blind Devil - | Link

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