Welcome to Super Samuroy Adventures!
This is a Kaizo Hack that is based off a Streamer on Youtube called Samuroy, he plays SMW hacks and makes SMW Randomizer races, and now he got his own challenging Adventure.
The Hack contains 11 Levels, most of them have their own little gimmicks, some are just Kaizo, the Hack also has a story, and lots of Custom Graphics!
Be sure to check out Samuroy on Youtube!
Fixed 3 ussues Katerpie mentioned.
MOD NOTE: Sometimes crashes on console, crash is not easily reproducible so I don't know exactly what causes it
This hack isn't that good but it isn't the worst thing ever either. It's clear that there was a lot of time put into the graphics and atmosphere. However, the design is very lacking and repetitive. Most of the difficulty comes from just a bunch of stupidly precise and consecutive 1 tile jumps. The custom bosses take too much damage to defeat which can get repetitive. Even for kaizo:hard, this hack doesn't meet its standards in my opinion.
I would give this a 1/5 but because there was at least a bit of effort put into the graphics, custom bosses and such, i'll give it a 2/5. Though, I still wouldn't recommend this hack to anyone.
An ok hack with great graphics and custom music that matches the level's atmosphere. I like the use of the walljump patch and the "bullet hell" generators. The level design can be lacking at times, as difficulty is often created by 1-tile gaps rather than interesting setups and the boss fights get very repetitive due to high boss health. My tool-assisted playthrough: https://youtu.be/VJsvjN-o2rQ
Having savestated through this, I think that Kaizo:Light is the wrong difficulty here. I doubt anyone will ever finish this hack without savestates considering the lack of checkpoints, the weird walljump patch, the lack of a retry prompt, the fact that there are only finitely many lives, the amount of precision jumps etc. This hack is clearly meant to be played with savestates and thus is a Kaizo: Hard hack.
Furthermore, some setups seem poorly tested, making them really frustrating and unnecessarily tight (e.g. the short mushroom guiding section in the 7th level)
Overall, this was more frustrating than fun to play, so I rate this 2/5.