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Details for Lightning Generator
UberASM Repository - Lightning Generator Show random
File Name: Lightning Generator
Added:
Authors: Mattrizzle
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code will enable Bowser's Valley thunder effect - including sound effects - in your level. Unlike the plain SMW's routine, this one doesn't mess up with palettes.
Tags: effect, lightning, lorom, sa-1, thunder
Rating: 5.0 (Votes: 3)
Download: Download - 2.15 KiB
961 downloads
Screenshots
Image
Desert
Like in INVICTUS' Koopa Road
Posted by: Desert - | Link
MegaSonic1999
Originally posted by Odyssey K.
I think that the lightning effect isn't working because of minimalist status bar. I can hear the sound but there is no flashing Palette.

You can use animated palettes for the lightning effect. Even though there's a difference of time between the sound and the animation. Which I guess it kinda makes it a little bit realistic.
Posted by: MegaSonic1999 - | Link
Odyssey K.
I think that the lightning effect isn't working because of minimalist status bar. I can hear the sound but there is no flashing Palette.
Posted by: Odyssey K. - | Link
DasFueller
Originally posted by Magmatic
This might be a bit of a noob question, but is there any way for me to mwke the lightning strike at random times instead of every 3 or so seconds?

Answer
Posted by: DasFueller - | Link
MegaSonic1999
But maybe it works better with the lastest version of minimalist status bar. Doesn't it?
Posted by: MegaSonic1999 - | Link
MegaSonic1999
Sometimes the flashing effect of the lighning isn't appearing, it only generates the sound. Is it because I'm using minimalist status bar?
Posted by: MegaSonic1999 - | Link
Kingshadowraze
trying to fiure out how to put this in game haha
Posted by: Kingshadowraze - | Link
Magmatic
This might be a bit of a noob question, but is there any way for me to mwke the lightning strike at random times instead of every 3 or so seconds?
Posted by: Magmatic - | Link
DTA450
Great but there is a bug when you pause the game after or before the thunder, the palette effect and sound effect will endlessly play, unless the player unpause the game
Posted by: DTA450 - | Link
Fermín Acosta Jr.
Palette does not work
Posted by: Fermín Acosta Jr. - | Link
Stivi
I think the palette animation doesn't work with the minimalist status bar
Posted by:  Stivi - | Link
Kiatus
by some reason the palette animation doesnt work on my rom
Posted by: Kiatus - | Link
SmokyShroom
@Konata Izumi
Bro, any efforts I can make to save space and allow room for more sprites is beneficial to me, shame it isn't for you.
Posted by: SmokyShroom - | Link
jediknighttimxx
Anyone of a good vid for to get this to work, more a visual learner :/
Posted by: jediknighttimxx - | Link
Blind Devil
But you're still limited to 16 generators.
Posted by:  Blind Devil - | Link
Konata Izumi
>Avoid waste of sprite slots
My Guy they have their own set of slots
Posted by: Konata Izumi - | Link
Blind Devil
Previously a generator, converted to UberASMTool code to avoid waste of sprite slots. But for convenience, a PIXI-converted generator version is also included for those who want to activate the effect in very specific circumstances. Added screenshot, tags and SA-1 support.
Posted by:  Blind Devil - | Link

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