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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Super Mallow World - Master Quest
Super Mario World Hacks - Super Mallow World - Master Quest Link - Show random
File Name: Super Mallow World - Master Quest
Version History: View
Authors: Deakula, FedoraFriday, FerpyMcFrosting, Flabort, FuryfulFawful, IanBoy, Joe Smo, MiniMawile303, Uzerro, frost_heart
Demo: No
Featured: No
Length: 11 exit(s)
Type: Kaizo: Light
Description: This hack is dedicated to Glitchcat7 on Twitch. He's a well known kaizo Mario player, so, along with the 71-exit game, there are 11 additional exits featuring kaizo levels.

Included in the .zip is the kaizo game, and the full game plus the kaizo game, for those that wish to play both versions without having to download both versions. For those who wish to speedrun this hack, take a look at the readme for instructions on the % categories.

We hope you have fun with this hack!
Tags: asm, bosses, custom character, exgfx, glitch, music, non-mario, traditional
Rating: 3.3 (Votes: 3)
Download: Download - 3.25 MiB
I will be submitting a 1.1 to this soon. Check the waiting files for an updated version
Posted by: FedoraFriday - | Link
Hey, can someone submit this to
Posted by: Beta - | Link
The slowdown in the mole area isn't fixable, I've tried. No idea why it slows down in the truck area, never did for me. I'll fix the chuck obstacles in a future update, its not that big of a deal currently. The disco shell part you've done is intended, I believe. You want to get him out of there before you move on. Thanks though for all the feedback!
Posted by: FedoraFriday - | Link
Well, some things are fixed, but some are not.

The slowdown in the sky city room has been fixed, but now it shows up here and here. One of the first Chuck obstacles has been fixed in the tutorial level, but the rest are still low enough to kill it.
A suggestion: add another spike below me here and maybe some other obstacles so the disco shell obstacle isn't fully obsolete.
Posted by:  Katerpie - | Link
yeah it better or no hack anyway good game
Posted by: blaze800000 - | Link
Also to the moderators, I've attempted to fix slowdown issues in the sky city portion of the final level. Not sure if its fixed, but its the best way I could get that to work.
Posted by: FedoraFriday - | Link

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