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Details for Event Dependent Block V.1.2
SMW Blocks - Event Dependent Block V.1.2 Show random
File Name: Event Dependent Block V.1.2
Version History: View
Authors: RussianMan
Act As: Any
Includes GFX: No
Description: This block will act like another block when certain event is activated.

Be sure to check readme for more details.

Requested by Gi Manilla
Tags: event, lorom, sa-1
Rating: No rating
Download: Download - 1.23 KiB
works with LM3.10?
Posted by: toad64 - | Link
If if you make it so level 105's event is passed, then yes.
Posted by:  RussianMan - | Link
Hi, i'm kind newbie on making blocks, but I think this maybe be the right block I want.
If possible, how I make this block ack like 25 but when the level (105 for example) be passed he turn solid as 130?
Posted by: segredo - | Link
Fixed the discription for the assertion which said that you can't use event 77 or larger values despite that it is as much valid as any other event and you're also allowed to enter it anyway.

I would prefer custom objects because events are handled in the overworld (it also saves trouble with interaction and if you want to have the block use different graphics on specific events, ExAnimations).
Nonetheless, the block does what it promises, especially with my suggestion on making the block automatically determine the event index and bit.
Posted by:  MarioFanGamer - | Link
no image or anything smh
Posted by:  idol - | Link
Now I feel myself like an idiot, 'cause I wasn't able to find out what was wrong when issues popped out. I just was about to post on discord. Parentheses for !EventIndex is actually needed, otherwise it won't work.
Posted by:  RussianMan - | Link