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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. ExAnimation solves this problem.
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Details for Reverting Map16 Blocks v2.0.3
SMW Blocks - Reverting Map16 Blocks v2.0.3 Link - Show random
File Name: Reverting Map16 Blocks v2.0.3
Version History: View
Authors: HammerBrother
Act As: Various
Includes GFX: Yes
Description: These block package, when these blocks gets changed or deleted, will revert back after a few frames or so. Useful for puzzle or switches that needs to be reused (without the use of a sprite). Note that Yoshi is incompatible with most of these.
Tags: lorom, map16, revert, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 88.03 KiB
These are absolutely fantastic! While great on their own, you can pretty seamlessly apply the reverting functionality to any custom block you want, pretty much as simple as copy/pasting. Well done!
Posted by: FedoraFriday - | Link
Why is Yoshi incompatible?
Posted by: BlueToad - | Link
Fixed list.txt where you have misspelled "RevertHold_RequireMovTowards_SwitchPalaceTR.asm".
Posted by:  MarioFanGamer - | Link

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