Name: | Reverting Map16 Blocks v2.0.3 |
Author: | HammerBrother |
Added: | |
Version History: | View |
Act As: | Various |
Includes GFX: | Yes |
Description: | These block package, when these blocks gets changed or deleted, will revert back after a few frames or so. Useful for puzzle or switches that needs to be reused (without the use of a sprite). Note that Yoshi is incompatible with most of these. |
Tags: | lorom map16 revert sa-1 |
Comments: | 7 (jump to comments) |
Rating: |
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Comments (7)
And finally, the game can slowdown easily with many sprites, even with optimized code. Its no wonder the VLDC series really wanted SA-1 (even if it wants to stay vanilla as much as possible).
By the way, is there a define where you can change the size of the sprite tables (make it more or less than 22 slots?)
Other then that, I haven't found any problems so I went to an acception.