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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Details for Non-Line-Guided Grinder, kills sprites
SMW Sprites - Non-Line-Guided Grinder, kills sprites
File Name: Non-Line-Guided Grinder, kills sprites
Added:
Authors: RussianMan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is grinder that can kill sprites. Kinda like in SMBX (fan game).
Credit is optional.
Tags: enemy, grinder, kill, lorom, sa-1
Rating: No rating
Download: Download - 4.52 KiB
170 downloads
Screenshots
Image
RussianMan
Sounds cool.
Posted by:  RussianMan - | Link
MarioFanGamer
What about keyholes? Or goals?
Posted by:  MarioFanGamer - | Link
ft029
I think it's funny that the grinder can kill platforms (and could make for some sadistic levels)
Posted by: ft029 - | Link
RussianMan
...And it got accepted. I wanted to somehow fix it, it turns out that it kills itself on non-SA-1 roms (even SA-1 isn't ideal for testing), but, yeah.
Posted by:  RussianMan - | Link
MarioFanGamer
Fixed in issue where the grinder was able to kill itself due to faulty code (LDA $xxxxxx,y doesn't exist even though $7FAB9E needs to be accessed that way).

Other then that, the sprite works fine, though I would have preferred that if there were a check that if the sprite can't interact with other sprites, this grinder can't kill that sprite even if it isn't part of the whitelist.
Posted by:  MarioFanGamer - | Link
RussianMan
it can't kill itself already... ok?
Posted by:  RussianMan - | Link
ft029
You should probably mention somewhere that you must make sure the murder-grinder itself is on the whitelist. Otherwise, it kills itself as it spawns.
Posted by: ft029 - | Link

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