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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Details for Sleepy Boo
SMW Sprites - Sleepy Boo Show random
File Name: Sleepy Boo
Added:
Authors: RussianMan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: It's basically the same as Rip Van Fish, but it doesn't interacts with objects.
Credit isn't necessary.
Tags: boo, chase, enemy, lorom, rip van fish, sa-1
Rating: 5.0 (Votes: 2)
Download: Download - 5.25 KiB
397 downloads
Screenshots
Image
P-Tux7
Originally posted by MarioFanGamer
Basically this: A rip-van fish with no object interaction (as it's in the discription) but also no gravity (should be obvious too). They also don't flee from Mario if he has got a star too.

It can bring some variation to ghost houses so that's something.

The only downside is that you can' use a big boo though that's less because of the sprite and more because the sleeping zzz's share the same tile numbers as the big boo.

That's an easy problem to fix, I think STEAR can remap the zzzs.
Posted by: P-Tux7 - | Link
Dynamite
Works as intended; if placed in narrow passages, it can be a fairly difficult enemy to avoid. It also chases quite far, too.

Good work on this sprite. #smw{:TUP:}
Posted by: Dynamite - | Link
Fermín Acosta Jr.
I played with a game and It looks cool.
Posted by: Fermín Acosta Jr. - | Link
Zerio
These are so cute oh my gosh
Posted by: Zerio - | Link
Kiatus
pretty nice
(im writing this just for the rating)
Posted by: Kiatus - | Link
MarioFanGamer
Basically this: A rip-van fish with no object interaction (as it's in the discription) but also no gravity (should be obvious too). They also don't flee from Mario if he has got a star too.

It can bring some variation to ghost houses so that's something.

The only downside is that you can' use a big boo though that's less because of the sprite and more because the sleeping zzz's share the same tile numbers as the big boo.
Posted by:  MarioFanGamer - | Link

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