Views: 807,640,953
14 users online: ahmed311, balders, chickaDEE Magazine, Darkbloom, Green Jerry, hopefulness, Mr. MS, Niiiiiiiiiiko, Nowieso, Samuel Zuccati, TheLegendaryOrb, Ultima, WKerrick, yygdrasil - Guests: 87 - Bots: 175 Users: 42,387 (1,971 active)
Latest: balders
Tip: If you place too many sprites on the same screen, it will slow the game down and cause frustration to the player.Not logged in.
Details for Rotating Multi-Bill Cannon
SMW Sprites - Rotating Multi-Bill Cannon
File Name: Rotating Multi-Bill Cannon
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Found in some of the SMB3 doomship stages, this sprite fires Bullet Bills at intervals, alternating between vertical, diagonal, horizontal, then diagonal again. Extra bit determines if the sprite will rotate clockwise or counterclockwise, and Extra Byte 1 determines the initial shooting position.

This sprite was part of imamelia's Misc. Sprite Pack, and was resubmitted separately after the remoderation for ease of search and to fit current standards.
Tags: airship, bullet bill, cannon, lorom, sa-1, smb3
Rating: 5.0 (Votes: 1)
Download: Download - 5.50 KiB
Blind Devil
Wrote graphics drawing routine, as it originally didn't have one, and provided an ExGFX file. Optimized smoke spawning routine. Made it possible to change the initial shooting position through Extra Byte 1 (Extension) instead of Extra Property Bytes 1/2 (CFG). Included a JSON file for new PIXI (CFG is still present for old PIXI users). Added screenshot, tags, and SA-1 support.

Extra comment: Awesome sprite, well pulled off!
Posted by:  Blind Devil - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 7


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy