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Details for Panser
SMW Sprites - Panser Show random
File Name: Panser
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The plant-like creature from SMB2 that spits fireballs. It has many available configurations that can be customized through the ASM file, and the palette/behaviors are defined through Extra Byte 1.

This sprite was part of imamelia's Misc. Sprite Pack, and was resubmitted separately after the remoderation for ease of search and to fit current standards.
Tags: enemy, fire, lorom, plant, sa-1, smb2
Rating: 5.0 (Votes: 1)
Download: Download - 10.03 KiB
(Nevermind, I figured it out)
The sprite works fine, but I was wondering how do you change the palette? It's currently using Mario's palette, or palette 8. I want it to use palette D (green). I'm not good with custom stuff...
Posted by: Idunno - | Link
Blind Devil
Added gravity to idle sprite, as it didn't have it applied. Optimized sprite spawning and ranged random number generation routines. Made the sprite palette and behaviors depend on Extra Byte 1 (Extension) instead of Extra Bit + Extra Property Bytes 1/2 (CFG). Replaced Panser's projectile code with a simpler, cleaner one. Included a JSON file for new PIXI (CFG is still present for old PIXI users) and also provided an ExGFX file. Added screenshot, tags, and SA-1 support.
Posted by:  Blind Devil - | Link

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