These are overworld graphics loosely based on the overworld graphics from Super Mario Bros. Deluxe for the GBC.
- These graphics are not compatible with the original SMW overworld graphics. If you want to use these, you'll have to (re)build your overworld from scratch.
- The waterfall animation is 15 FPS. SMW doesn't initialize overworld animations like it does with level animations, meaning overworld animations faster than 7.5 FPS mess up in-game. This is fixed in Lunar Magic 2.53, but if you're using an earlier version of Lunar Magic for whatever reason, there's a fix included that uses UberASM. Alternately, there's a version included that slows the waterfall down to half speed to sidestep this issue.
- The level tiles use multiple color palette animation. If you want to edit the animation, edit ExGFX 84 in a hex editor starting at offset FC4 at your peril. If you want to remove the animation, clear global exanimation slot 03.