Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with the timer around 100, others might run out of time on their first try.
This update adds support for more local ExAnimation slots at the cost of global slots, additional levels and event in the overworld (display only, requires additional ASM), a fix for faster overworld animations, a fix regarding the timing of Mario's victory pose, and much more.
Check the "What's New" section of the help file for more info.
Many people may think I am crazy, but I am currently working on a setup to run Lunar Magic on all Android mobile devices. I have gotten the program to boot up, and have successfully modified a level, and added in custom graphics.
Once I figure out how to use all the different features of Lunar Magic, I will upload a tutorial to my YouTube channel.