Name: | A Super Mario Thing |
Author: | Talkhaus |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 94 exit(s) |
Type: | Standard: Very Hard |
Description: | A collaboration hack made by the Talkhaus community in the style of the VIP and Wall Mix series. |
Tags: | asm bosses custom character demo exgfx gimmick glitch huge level music |
Comments: | 29 (jump to comments) |
Rating: |
Download
884.81 KiB | 5,985 downloads
Comments (29)
Funny thing, some levels here were actually some of the creator's first levels that they've made. I suppose that explains the quality of this hack then.
This does have highlights, but they aren't worth the struggle. Playing this is not a thing I would recommend.
There's already a sequel called A2MT, but it was canceled years ago unfortunately.
@Super Maks 64
I just ran into that problem myself while trying to co-op play this with someone else. He was player 2 (Iris), and complained about being unable to spin jump, and was wondering if his controller was malfunctioning. But no, it's some weird glitch in this hack that prevents Iris from spin jumping properly. How did that manage to get screwed up? And, is there a fix for this?
I would like to see it on smwc. Could be interesting to see more people play it and complain about it's difficulty. jk
btw nice about this fixed ASMT version. Now if I decide to replay it I can finally beat the lakitu boss instead of cheating to pass the level because the boss projectiles didn't spawned.
now when will a2mt be submitted 🤔
Can confirm that permission was given for this.
For the record, updates for hacks with the "fixme" tag typically don't require permission from the hack author as long as they contain only the fixes necessary to make the hack work on accurate emulators and hardware. This update contains quite a few changes in addition to its accuracy updates, thus it required permission to submit.
The design is mostly good. As the description says, this is a VIP-styled hack; and, since I played most of the VIPs out there, I can confirm it. Neat gimmicks and interesting ideas are all over the place, making it up for a fun hack to play. Fun, until you get to the ice palace. I don't know if it's just me, but from here, there's an huge drop of quality in terms of design: segments start to get repetitive, there are annoying parts like item babysitting, over complex levels, and (unexpected) glitch abuse. Yes, I'm talking about you, "PANIC PUZZLE": there's a part where you have to use a not so known glitch (atleast for me) which coinsist on passing through cement blocks when you're spin jumping while ducked under another 130 actlike tile. That's a no-no, unless it was a PIT hack. Speaking of difficulty, I complain a lot about the end levels (basically from desert till the end). It's from here that I gave a huge fuck you to that death counter and went with savestates. It's really hardcore, I have NO idea how are you supposed to go through such levels without savestates. Not to mention, I stopped playing in the last level because this huge motherfucker here is impossible to pass through. Thankfully, the last castle doesn't trigger events, so I had a 100% .srm once I beat the level before it.
So yeah, oveall, the design is good, but you exhaggerated in the last levels.
Aesthetic-wise, it's okay. Yes, it's not perfect, but I liked it overall. Nothing much more to say here.
Issues:
- Some levels suffer from sprite tile limits errors.
- Music breaks on accurate emulators.
- Some ASM isn't compatible with certain emulators. Means that or you play this with ZSNES or give up.
Overall, 3/5.