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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Details for A Super Mario Thing
Super Mario World Hacks - A Super Mario Thing Link - Show random
File Name: A Super Mario Thing
Version History: View
Authors: Talkhaus
Demo: No
Featured: No
Length: 94 exit(s)
Type: Standard: Very Hard
Description: A collaboration hack made by the Talkhaus community in the style of the VIP and Wall Mix series.
Tags: asm, bosses, custom character, demo, exgfx, gimmick, glitch, huge level, music
Rating: 4.4 (Votes: 7)
Download: Download - 884.81 KiB
This is SO COOL!
Posted by: Oviludo - | Link
There's some old collab hacks that's aged decently, but then there's some that's aged terribly and this hack is a good example. I hear from a lot of people saying that this hack is good for watching someone else play instead of actually playing it yourself. You can't really blame those people because of how much issues this hack suffers with. Some issues include lack of a difficulty curve, very complex and labyrinth puzzles, tons of item babysitting, levels that overstay their welcome, excessive precision required, and janky custom bosses. Keep in mind that those are just SOME issues. Because of how much levels suffer with these flaws, there's more bad than good in this hack.

Funny thing, some levels here were actually some of the creator's first levels that they've made. I suppose that explains the quality of this hack then.

This does have highlights, but they aren't worth the struggle. Playing this is not a thing I would recommend.
Posted by: Metballs - | Link
Originally posted by Dancer365
I love this hack! I want to see more! This group should do more SMW rom hack collaborations! And don't be afraid to ask for donations
well the talkhaus also made jump and jump half. ... LUL
Posted by: BOB66 - | Link
Originally posted by Pokemon Hacker
Very much looking forward to a sequel

There's already a sequel called A2MT, but it was canceled years ago unfortunately.
Posted by:  Manofer - | Link
Pokemon Hacker
Very much looking forward to a sequel
Posted by:  Pokemon Hacker - | Link
I love this hack! I want to see more! This group should do more SMW rom hack collaborations! And don't be afraid to ask for donations
Posted by: Dancer365 - | Link
@Super Maks 64
I just ran into that problem myself while trying to co-op play this with someone else. He was player 2 (Iris), and complained about being unable to spin jump, and was wondering if his controller was malfunctioning. But no, it's some weird glitch in this hack that prevents Iris from spin jumping properly. How did that manage to get screwed up? And, is there a fix for this?
Posted by: SomeGuy712x - | Link
Finally it's accepted!
Posted by: Klug - | Link
ASMagician Maks
I don't know, it also happens in the original, for some reason you can press A on the 1st controller to start the spinjump and hold A ob the 2nd one to make the spinjump go high. This applies to every usage of the A button.
Posted by: ASMagician Maks - | Link
Is there a reason Iris can't spin jump?
Posted by: nathanisbored - | Link
Despite the "this hasn't aged well" comments. Well, I would rather play this than most of the new stuff tbf.
Posted by: Tattletale - | Link
It's ASMT, not much there is to say about it. It's no secret that this hack hasn't aged very well at all. I kind of wished you had made some edits to make this bearable to play toolless (adding more midpoints to certain levels would've sufficed), but I can see why you'd want to preserve the game's original state.
Posted by:  Lazy - | Link
Blizzard Buffalo
*Vietnam Flashbacks*
Posted by: Blizzard Buffalo - | Link
ASMagician Maks
It'll take me uhh some time before A2MT will be fully finished and also in a state that would be acceptable on this site.
Posted by: ASMagician Maks - | Link
vActually yeah A2MT could be submitted here since it has a definitive "finished" version now (I think).

I would like to see it on smwc. Could be interesting to see more people play it and complain about it's difficulty. :D jk

btw nice about this fixed ASMT version. Now if I decide to replay it I can finally beat the lakitu boss instead of cheating to pass the level because the boss projectiles didn't spawned. :D
Posted by: yogui - | Link
i had to check what year we were living in for a second

now when will a2mt be submitted 🤔
Posted by:  idol - | Link
did u get permission spuer maks
Posted by: Sixcorby - | Link
blaze, read below you.
Posted by: Maxodex - | Link
great hack but did you get permission cause if you dont this hack well be removed
Posted by: blaze800000 - | Link
Glad you submitted this. We can always use more fixed accurate hacks.

Can confirm that permission was given for this.

For the record, updates for hacks with the "fixme" tag typically don't require permission from the hack author as long as they contain only the fixes necessary to make the hack work on accurate emulators and hardware. This update contains quite a few changes in addition to its accuracy updates, thus it required permission to submit.
Posted by:  Noivern - | Link

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