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Offscreen Indicator

UberASM Repository → Offscreen Indicator

Submission Details

Name: Offscreen Indicator
Author: Thomas
Added:
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This will display an 8x8 sprite tile at the top or bottom of the screen when Mario goes offscreen, at his X position. This way, the player can tell where he is even though they can't see him.

Note: due to the order of how sprite graphical data is handled, this code only works in level ASM, not game mode ASM. If you want to apply this to all levels, use the patch version.
Tags: lorom player sa-1 sprite
Comments: 12 (jump to comments)
Rating:
5.0 (5 ratings)
No rating
Download 1.45 KiB | 589 downloads

Screenshots

Comments (12)

Doopu Link
I found success with Sweetdude's nmi suggestion for usage in Gamemode 14 - hasn't blown up yet! Awesome asm, Thomas #wario{^_^}
Gulaschko Link
Is there a possibility to have that same patch for items e.g. shells? :D
Sweetdude Link
If you want to use this in Gamemode 14 change the main to nmi and it should work.
DanOfMostTrades Link
Works great! Thank you for this.
VoxelRoguery Link
Originally posted by ExONightZ
if i could make patches i would make a patch that is this UberAsm so i don't have to put UberAsm on every level.

I wholeheartedly support this
Qwerty13x Link
if i could make patches i would make a patch that is this UberAsm so i don't have to put UberAsm on every level.
HammerBrother Link
Quote
Note: due to the order of how sprite graphical data is handled, this code only works in level ASM, not game mode ASM. To do the latter, you will have to manually add a hijack to the game mode (following the OAM clear call at $00A295).


This is because JSL $7F8000 is executed before processing the OAM to be displayed on the screen, check this code:

Originally posted by UberASMTool13\asm\base\level.asm
Code
;...
main:
	PHB
	LDA $13D4|!addr
	BNE +
	JSL $7F8000
+
	REP #$30
	LDA !level
	ASL
	ADC !level
	TAX
	;...
Mogu94 Link
Tried inserting this with UberASM Tool, nothing appeared when Mario was off-screen. Then I converted any 4 digit addresses in the code to what they should be for SA-1 to see if that was the issue, still nothing appeared. Am I missing something?

Edit: Got it. Just didn't have to update the oamIndex address, convert all other 4 digit addresses to be SA-1 compatible. I know it says not to but it's in the same number range as other addresses that need to be converted to work with SA-1 so I just figured...

But yeah, works great now!
 Erik Link
Works nice, however I tweaked the values for the tile that appears at the bottom since it acted kinds weird if part of Mario was still slightly visible.
NaroGugul Link
Thank you for making it. This will be really useful
Luaxon Link
Nice! Very useful UberASM. I'm surprised that no one has constructed this before.
zacmario Link
Good bye useless coin trails.