Name: | Inverted Question Blocks |
Author: | MellyMellouange |
Added: | |
Act As: | 130 or 25 |
Includes GFX: | No |
Description: | These are a set of Question blocks that only Mario can activate from above. Some vague instructions can be found in each Block's files. You'll have to play with the defines to get what you want. One more thing! If you want one of these blocks to be more like an Invisible Coin Block that Mario can only activate from above, make the Acts Like setting 25 instead of 130. That's 'bout it! ~ Mandew |
Tags: | bounce block bounce sprite customizable lorom question block question blocks sa-1 |
Comments: | 6 (jump to comments) |
Rating: |
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Comments (6)
1) inverted_question_block.asm doesn't have proper description (<description>)
2) !blocktogenerate in inverted_question_block.asm and inverted_question_block_anyspr.asm have unfinished commenting.
"16 - used", but used what? (Used block)
I'm not sure what 19 and 1A mean (cage), they're related with nets.
1B is completely blank (1B - ), it's related with switch palace switch.
3) This block doesn't spawns sprites exactly underneath it, but rather inside, which can lead to some sprites interacting with player through it (so far I noticed this with mushroom and chucks)
Edit: 4) You don't trigger blocks when standing on it's top corners.
Other than that those blocks are pretty good.
During the moderation, I added the sa-1 tag since the blocks themselves are actually SA-1 hybrids and I included an SA-1 compatible version of GPS's spawn_item_sprite routine. I added assertions to the Map16 variants of the block to make them impossible to insert without first patching the Bounce Block Unrestrictor patch.