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Details for Sprite Shooting Ability for Mario
UberASM Repository - Sprite Shooting Ability for Mario Show random
File Name: Sprite Shooting Ability for Mario
Added:
Authors: Erik
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Allows you to shoot normal or custom sprites by pressing a button. This one allows you to limit how many sprites can be spawned, and adds an option to despawn any sprite spawned by this method*. Inspired by wiiq's attempt; this uses none of his code though.

* Uses $1FD6,x to determine this. If you have any sprites which modify this table it may break.
Tags: lorom, player, sa-1, spawn, sprite
Rating: No rating
Download: Download - 1.75 KiB
465 downloads
Screenshots
Image
Kriogenic
This works great, managed to get it to spawn held\kicked shells which is perfect for what I want.

For people having issues with the sprite status check this 7E14C8 RAM Address for info

E.G for a held\kicked red shell you want sprite 05 and status 0B
Posted by: Kriogenic - | Link
YulkyTulky
how do I change which button allows something to shoot??
Posted by: YulkyTulky - | Link
Romano338
How did you manage to spawn kicked shells? I tried multiple combinations of sprites and status and could never get that
Posted by: Romano338 - | Link
yygdrasil
excellent
Posted by: yygdrasil - | Link
MarioFanGamer
As per request, I have added the function to use extra bytes and a screenshot.

I also have fixed a couple SA-1 addresses and put a label and an if statement on different lines.
Posted by:  MarioFanGamer - | Link
Erik
dear moderator i forgot the moderation notes i just wanted to add that i have 0 fucking clue on how to set extra bytes in spawn so if you know you can add it if you want thanks also i lost the gifs
Posted by:  Erik - | Link

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