Language…
6 users online: AppleBoy54321,  Burning Loaf, GrenCarret, Rykon-V73, TRLuigi66, Zavok - Guests: 87 - Bots: 117
Users: 56,985 (2,282 active)
Latest user: AzureDread

Sprite Shooting Ability for Mario

UberASM Repository → Sprite Shooting Ability for Mario

Submission Details

Name: Sprite Shooting Ability for Mario
Author: Erik
Added:
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Allows you to shoot normal or custom sprites by pressing a button. This one allows you to limit how many sprites can be spawned, and adds an option to despawn any sprite spawned by this method*. Inspired by wiiq's attempt; this uses none of his code though.

* Uses $1FD6,x to determine this. If you have any sprites which modify this table it may break.
Tags: lorom player sa-1 spawn sprite
Comments: 6 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 1.75 KiB | 702 downloads

Screenshots

Comments (6)

Kriogenic Link
This works great, managed to get it to spawn held\kicked shells which is perfect for what I want.

For people having issues with the sprite status check this 7E14C8 RAM Address for info

E.G for a held\kicked red shell you want sprite 05 and status 0B
YulkyTulky Link
how do I change which button allows something to shoot??
Romano338 Link
How did you manage to spawn kicked shells? I tried multiple combinations of sprites and status and could never get that
yygdrasil Link
excellent
 MarioFanGamer Link
As per request, I have added the function to use extra bytes and a screenshot.

I also have fixed a couple SA-1 addresses and put a label and an if statement on different lines.
 Erik Author Link
dear moderator i forgot the moderation notes i just wanted to add that i have 0 fucking clue on how to set extra bytes in spawn so if you know you can add it if you want thanks also i lost the gifs