Name: | Overworld Event/Exit Indicators |
Author: | Blind Devil |
Added: | |
Type: | Overworld, Game Mode |
Includes GFX: | Yes |
Includes Hijack: | No |
Featured: | No |
Description: | This piece of ASM makes tiles appear in the overworld border, to show if levels have one, two, or no exits, and also if said exits/events were triggered. Useful for tracking normal and secret exits in general. It's recommended to use this in gamemodes D and E. Also it's currently incompatible with the 'more OW levels and events' patch. |
Tags: | events exits layer 3 lorom overworld overworld border sa-1 |
Comments: | 2 (jump to comments) |
Rating: |
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4.40 KiB | 434 downloads
Comments (2)
The routine tells you to place it in main code. I recommend you place it in NMI code, especially if you're not using it for something else (or animating any tiles). The write to VRAM directly uses the PPU registers and works in main code by dumb luck (the NMI routine in Super Mario World almost always exits quite a bit before the end of V-Blank, so code run at the very start of the frame will still be in V-Blank).