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Details for Magikoopa Respawn Routine Expansion
SMW Patches - Magikoopa Respawn Routine Expansion Link - Show random
File Name: Magikoopa Respawn Routine Expansion
Added:
Authors: Major Flare
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch extends the Magikoopa respawning routine so any sprite based on the Magikoopa's disassembly respawns correctly when killed, given the sprite has its 'acts like' settings set to 1F (the original MagiKoopa).

Tested and made compatible with SA-1.
Tags: lorom, magikoopa, respawn, sa-1
Download: Download - 1.15 KiB
112 downloads
Screenshots
Image
Major Flare
Update: Added image (should have done this when I submitted the patch smh).
Posted by:  Major Flare - | Link
Erik
Tested with: Asar 1.71; SA-1 v1.31; Lunar Magic 3.02; snes9x 1.58
This patch is up to the standards and requires no remoderation.
Posted by:  Erik - | Link
Erik
It worked fine both in SA-1 and normal, but keep in mind that it's good practice to check if the SA-1 patch remaps in more_sprites would affect this sprite. In this case, LDA $9E,x gets changed to LDA ($B4), aka !sprite_num_pointer to avoid problems in that SubOffScreen routine. I added a check for this in the patch, but I might have missed others.
Posted by:  Erik - | Link

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