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Details for Multiple Midway Points 1.7
SMW Patches - Multiple Midway Points 1.7
File Name: Multiple Midway Points 1.7
Version History: View
Authors: Kaijyuu, LX5, MarioFanGamer
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch has the following features:

- Allows you to have up to 256 midway points in every level.
- Allows you to use any level's midway entrance, from 000-1FF, for any level. You're no longer restricted to using the midway entrance in the starting level.
- Allows you to use secondary entrances as well.

See included readme for further information.
Tags: lorom, midway points, multiple, needs remoderation, sa-1, secondary entrance
Download: Download - 10.57 KiB
A very needed update to this patch. I used a BizHawk Lua script to check most secondary entrances with random levels, so the new code should work without any problems.

Apart from supporting the new secondary entrances, this update also has a Python script which can automatically regenerate the table file (nice eval on user input, by the way) and a custom object for the midway point. Both of them might be confusing to use but they work fine if you know how to use them.
Posted by:  Telinc1 - | Link
They were... compitable with the latest versions of Lunar Magic the whole time. In fact, this update is supposed to make the extended secondary entrance from Lunar Magic 2.50 compatible with this MMP (and for that matter, 1.6 also made the patch compatible with LM 2.20 due to the changed midway point system).

In other words: The readme hasn't been updated.
Posted by:  MarioFanGamer - | Link
Is this finally compatible with the newest Lunar Magic, or is it stuck with versions 1.70 and 1.71?
Posted by: AntiDuck - | Link
That and a python script for faster table generation (only for fresh tables, though) and a midway point object.
Posted by:  MarioFanGamer - | Link
I guess this adds support for the extra secondary entrances, am I right?
Posted by: LX5 - | Link

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