Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Sonic CD (JP/EU) - Stardust Speedway Zone (Bad Future)
SMW Music - Sonic CD (JP/EU) - Stardust Speedway Zone (Bad Future)
preeeeeetty sure y'all were expecting me to do this at some point huh
fine then, have your goddamn hues you sick fucks
uhh, I mean
This is the more overrated version of Stardust Speedway Bad Future, A.K.A the JP version. This could fit in quite a few funky situations, like a chase scene, a castle, a highway, a boss battle, a night level, and probably even more shit that I don't know about right now!
You're lucky I moderated the other one first, because you forgot to include your sample group. I made the same changes to this one as the other one, except this one keeps the @15 for Yoshi and lowers the echo delay to 06 instead of 08 (it's hardly a noticeable difference). This can easily be adjusted to the user's needs, though.