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Details for Spinjump Carry Fix v1.1
SMW Patches - Spinjump Carry Fix v1.1 Show random
This file is obsolete. The latest version is Item Release Bulk Patch. For other versions, check the version history.
File Name: Spinjump Carry Fix v1.1
Version History: View
Authors: betalogic
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch removes some of the jankiness with releasing items during spin jumps. Normally the direction you face during a spin jump (and thus the direction an item is thrown) depends on the level timer and switches every 4 frames. To mitigate this, my patch does two things:

1. If you drop or up-throw a shell during a spinjump or a capespin, it will be released from mario's center. This is similar to how it works in Super Mario Maker and removes the pseudo-randomness coming from where you are in your spinjump.

2. Direction held on the d-pad (i.e left or right) takes priority over the direction that mario faces. This lets you kick items while you spin and be able to know which direction they are going.
Tags: abilities, lorom, needs remoderation, physics, sa-1
Download: Download - 1.94 KiB
it seems that dropping a shell is not affected by this patch, as i am trying to use it in conjunction with the 'large bounce' hex edit for spin jumps
Posted by: torzod - | Link

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