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Details for 32◊32 Player Tilemap Patch 1.2
SMW Patches - 32◊32 Player Tilemap Patch 1.2
File Name: 32◊32 Player Tilemap Patch 1.2
Version History: View
Authors: ExE Boss, Ladida
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch will make the playerís tilemap 32◊32 instead of 16◊32, by replacing the 8◊8 tiles. More info in the readme.

Permission from Ladida

ExE Bossís Changes

  • Expanded the maximum size of PlayerGFX.bin to 128KiB (256 frames) from 64KiB (128 frames), do note that tile $80 is unusable by default because it is overwritten by the second RATS tag.
  • Extracted configuration to 32x32_tilemap.cfg.
  • ow_mario.asm is now applied automatically when patching 32x32_tilemap.asm, but can still be applied separately.
  • Split AllGFX.bin into component files and added pre-converted Icegoomís SMW Redrawn graphics.


Source code is available on my GitHub.
Tags: 32x32, dynamic, graphics, lorom, mario, needs remoderation, player, player change, player graphics, sa-1
Download: Download - 112.73 KiB
Dark Mario Bros
Would be neat if we could make it for separated player 2 gfx , but idk if it's even possible
Posted by: Dark Mario Bros - | Link
@Mogu94 Dynamic Z V3.5 is compatible with this patch but you need to disable player features from the patch, read the Readme. Also freespace of Dynamic Z can be changed, you can find a freespace using slogger. If you need help, you can send me a PM.
Posted by: anonimzwx - | Link
These black bars and dots (put an arrow pointing to one of the dots) show up for a second when a Message Box is hit and opening up after applying this patch. Rom also previously had Dynamic Z and SA-1 applied to it. Dynamic Z I didn't touch when it comes to the incompatibility settings it has when using 32x32 patch with it, still set to !false in Dynamic Z 3.5's header.asm. I only changed the Dynamic Z freespace to $3E8000. 32x32 patch freespace in cfg file changed to $1C8000. I don't know what to do at this point to fix this, would really appreciate a reply.

From further testing, this happens repeatedly in Layer 3 levels as well (tide, etc) on the top right side of the screen seen here.

I'm using the new expanded PlayerGFX file.

Edit: Using the older and smaller PlayerGFX (less space used in ROM freespace) didn't fix my problem. Also using the default freespace address doesn't fix it either. I don't know if the older versions would do this but the thing is, I need it SA-1 compatible which this version is.

Edit 2: I've moved on and used an alternate method to get the results I want because I was honestly getting tired of waiting. Would still like a reply though either here or PM.
Posted by: Mogu94 - | Link
Does this work with the separate Luigi GFX Patch or is that redundant because it's easily doable with this patch? I don't know the structure but you'd just pass a pointer to a different GFX.bin right?
Posted by: Brozilla - | Link
when i hex edit to get 3 small mario walking frames, small mario still has 2 walking frames, please help!
Posted by: Guscraft808Beta2 - | Link
ExE Boss
Originally posted by Berk
seems like this messes up overworld player graphics. try moving north and youíll see this

Thatís because you forgot to install the GFX--.bin files from the misc_gfx folder.

Posted by: ExE Boss - | Link
seems like this messes up overworld player graphics. try moving north and you'll see this
e: til
Posted by: Berk - | Link
how do i put 32x32 player graphics
Posted by: Guscraft808Beta2 - | Link
@ExE Boss
So $13E0 is what the patch expands. Thanks.
Posted by: GreenHammerBro - | Link
Haven't found a ny problems with the patch.

And for you users, keep in mind that if you use a file at least larger than 64KiB, you have to search for freespace manually. We use slogger for that. And due to the limitations, it also reserves four banks instead of just however large the GFX file is. Again, limitations.
Posted by:  MarioFanGamer - | Link
Thank you.
Posted by: Mogu94 - | Link
ExE Boss
Originally posted by GreenHammerBro
Does this enable custom poses as well?

Yes, poses $C0Ė$FF are free to use for whatever you want (thatís 64 poses, and with an upcoming patch of mine, youíll be able to use even more), and you also get a total of 136 free frames in PlayerGFX.bin (the old version only has 9).

Posted by: ExE Boss - | Link
Does this enable custom poses as well?
Posted by: GreenHammerBro - | Link

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