The Old-School Level Design Contest ends in
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Details for Super Mario Legacy
Super Mario World Hacks - Super Mario Legacy Link - Show random
File Name: Super Mario Legacy
Authors: Ragey
Demo: No
Featured: No
Length: 140 exit(s)
Type: Standard: Hard
Description: Super Mario Legacy is a traditionally styled platform game inspired primarily by Super Mario Bros. 3 and Yoshi's Island, and is the result of many years of development.

Features 75 challenging stages, colourful graphics, and a ton of ASM enhancements, including a game difficulty option, multiple midway points, hundreds of custom blocks and sprites, and utilization of the SA-1 chip to power features that would otherwise be impossible.
Tags: asm, bosses, exgfx, exploration, hdma, music, sa-1, traditional
Rating: 4.5 (Votes: 13)
Download: Download - 756.13 KiB
Cool hack. But I have a question. Where can I find all the 8 red coins in the level Ashen Plateau 3? I could only find seven of them. I swear I searched in every corner of the level. In the first grass section, there are 2 coins, the next one is in the first section of the cave, the next 3 are in the second cave section, and in the last cave section before the exit there's only one. How I'm supposed to find the last coin? :(
Posted by: Angeldemon617 - | Link
wow is so cool (wow es muy genial)

Posted by: FRANWINNER - | Link
Nice hack bro, looks like would have made by Nintendo, you really had a nice job
Posted by: sKi3t - | Link
The Lucifer of Gaming
Ok so far from what I've played of it, it's not bad, but the part about the no spin jump thing threw me off (though I'm starting with Expert from the bat) but otherwise pretty cool!
Posted by: The Lucifer of Gaming - | Link
Dificil e Desafiadora! parabéns pela fase E OBRIGADO POR TIRAR O CARPADO XD
Posted by: jedisson - | Link
Posted by: Qwerty13x - | Link
The enemy placement is kinda stupid but other than that it's alright.
Posted by: DankClam - | Link
Beezo and eerie crowd #smrpg{:D}
Posted by: OEO6 - | Link
Pokemon Hacker
Posted by:  Pokemon Hacker - | Link
Meh it was all right. Lots of variety in the level design was a plus, the fact that the game saves after every level made it highly... kind of senseless to me though. Makes coins and 1-ups and everything else useless. The difficulty curve was out of line and I also didn't bother going back to all the levels searching for those moons. :/
Posted by:  exit1337 - | Link
I'mma say two things:

1. You have an unhealthy Fire Piranha fetish.
2. I never figured out Castle 6. Was I supposed to make something out from the music?
Posted by: Tobbysas - | Link
I'm not sure if this is an issue with the rom or my SNES Classic but I have a problem nonetheless. My SNES Classic can run your game smoothly, but when a Save State is made one of two things happens. I die instantly or the game crashes in a mishmash of letters, numbers and corrupted data. This only happened with my SNES Classic. I'm fine with playing on SNES9x, I just thought that when people want to play your game on the SNES Classic and run into this issue, you know about it. I don't know how it could be resolved with the current tools. I only bring up the issue because the game on normal is stupid difficult.
Posted by: Emerald - | Link
Nice... Tanks
Posted by: carlacarrijo - | Link
awesome hack bro, i love the expert mode this amount of enemies and poison mushrooms very entertainment and nice musics 5/5.
Posted by: EmuGamer - | Link
This Hack Is Really Awesome! and like the level desgin and music and backround overall 10/10 and this what a rom hack should like in 2018 :)
Posted by: Enan63 - | Link
Finally! After 3000 years, this hack is OUT!!!
Posted by: Klug - | Link
Note: I played this hack on expert mode and I'm not familiar with the normal mode, so some of my complaints may not apply to normal mode.

First off, a fair warning to anyone thinking of 100%ing this hack: it's a huge undertaking. Besides the sizeable exit count, each level is fairly long on its own (usually two or more midpoints) and a lot of careful investigation is involved.

It's clear that this hack is a labor of love that has had a lot of time and effort put into it. However, I personally couldn't enjoy it a lot, at least not as a 100% completion run, mostly due to my distaste for collectathons. The normal gameplay is mostly fine, although some parts of the game were pretty obnoxious, namely the desert world (pipe maze, smb2 sand level) and the postgame (autorun level, dry bowser fight).
The red coins and the moons, on the other hand, quicky became a chore to get. There are around 40 or so secret exits in this hack, and each of them requires you to turn over every stone in their respective levels. Some coins are insidiously well hidden (invisible blocks, offscreen coins, and that one palm tree that you could suddenly climb on come to mind). More often than not, I would reach the end of the level with one red coin missing and naturally it wasn't the greatest feeling. Something to counteract that would've helped a lot - for example, a menu telling you how many coins there are in each segment of the level. As for the moons, I didn't know I had to collect all of them for 100%, so by the time I found that out, I had no idea which moons I had already collected. I would've appreciated a moon flag on the overworld to better keep track of them.

To summarize, this is an alright hack, but I wouldn't recommend going for 100% completion unless you really, really like exploration.
Posted by:  Lazy - | Link
Alex No
This hack was very fun! And challenging. And it the gfx looks awesome
Posted by: Alex No - | Link
The only Hack that cheat does not apply!...
Posted by: Geno7 - | Link
great hack
Posted by: blaze800000 - | Link
hello guys i fond somme glitch in level 2
Posted by: gab85 - | Link
From the looks of it, Expert mode seems to add more enemies in spots you would most likely see in later levels, removes powerups from certain blocks with the addition of Poison Mushrooms and you are given less time to complete the courses. Checkpoint locations and functionality seems to remain unchanged, keeping Expert mode fair.

I do like how getting all 8 red coins in one go spares you the trouble of playing the same course again just to get the normal exit. Speaking of Red Coins, the game does keep track of how many Flowers and Red Coins you had before hitting a checkpoint, so no worries if you die in a more painful course. There doesn't seem to be a Flower counter though, which is a shame for the inner completionist.

Nevertheless, this is a pretty fun hack that should be added to your collection.
Posted by: MasterMario97 - | Link
when i play it the codes won't works
Posted by: jc5500 - | Link
One of the Best Hacks this Year :D
Posted by: lordkronos100 - | Link
Posted by: Cobsters - | Link
Hm. 140 exits, I hope this hack doesn't have any music breaking issues, otherwise I won't be able to play this hack. I play the hacks on my Android phone
Posted by: TheBasicKid331 - | Link
I Think So This Is A Good Hack!
Posted by: fatelifesthefans - | Link
Posted by:  Stivi - | Link
Big Brawler
I just want to know, Which are the differences between "Normal" and "Expert" difficulty?
Posted by: Big Brawler - | Link
SA-1... of course :(
Posted by: aterraformer - | Link
>140 exits

Good luck to whoever's moderating this one!
Posted by: K.T.B. - | Link

Posted by:  Erik - | Link

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