Super Mario Legacy is a traditionally styled platform game inspired primarily by Super Mario Bros. 3 and Yoshi's Island, and is the result of many years of development.
Features 75 challenging stages, colourful graphics, and a ton of ASM enhancements, including a game difficulty option, multiple midway points, hundreds of custom blocks and sprites, and utilization of the SA-1 chip to power features that would otherwise be impossible.
Why is this hack locked with even Modern Recover Lunar Magic unable to open? I'm going to end up having to look through videos to find all the red coins anyway, it'd be much easier if I could just look up all the levels in LM.
Edit: I've made it to Freezeezy Peak 3. You're starting to just put red coins above the screen with 0 indication. Why? Now that's twice in one level I had to replay a section because I went in the pipe before getting a coin. That's so stupid. There's no reason for it to be this annoying. This could be solved if I could just follow along in Lunar Magic but no, you had to be a jerk about it. I do appreciate that I can skip replaying if I get the coins first but it puts so much pressure on me to get them first try that I can't enjoy the good design qualities at all.
When I loaded my save, the world 3 castle did not stay beaten for some reason. Not a huge deal but I hate the inconsistency. I have no idea how your autosave works now. Cleary it doesn't save midpoints which is so infuriating, especially considering it seems like you disabled life farm entirely. The one instance of star and it just stops when you get to the 1-Up part. That's amazingly unfair.
It's like you took every possible way to make this hack unpleasant and did it which is such a shame. You clearly put a lot of work in this hack. It looks great and when it's not shoving red coins down my throat, it's actually quite well designed and fun. You could have simply had less secret exits and kept some, did something better with. Alternate path, anything. Hell, putting the key and key hole literally at the goal is better than this. I like that this hack has lots of shortcuts, that's great for replayability but this hack has none. Anyone going after the red coins is clearly going for 100% anyway. This helps no one. No one will want to go through this torture again or speedrun it. That's unfortunate how close you were.
I hope no one actually attempts Frost Spire secret blind. This hack should be rejected just based on this level.
I managed to get 4-Castle to save. Not sure if it just did automatically or from walking. Walking definitely doesn't save midpoints.
Cool hack. But I have a question. Where can I find all the 8 red coins in the level Ashen Plateau 3? I could only find seven of them. I swear I searched in every corner of the level. In the first grass section, there are 2 coins, the next one is in the first section of the cave, the next 3 are in the second cave section, and in the last cave section before the exit there's only one. How I'm supposed to find the last coin?
Meh it was all right. Lots of variety in the level design was a plus, the fact that the game saves after every level made it highly... kind of senseless to me though. Makes coins and 1-ups and everything else useless. The difficulty curve was out of line and I also didn't bother going back to all the levels searching for those moons. :/
I'm not sure if this is an issue with the rom or my SNES Classic but I have a problem nonetheless. My SNES Classic can run your game smoothly, but when a Save State is made one of two things happens. I die instantly or the game crashes in a mishmash of letters, numbers and corrupted data. This only happened with my SNES Classic. I'm fine with playing on SNES9x, I just thought that when people want to play your game on the SNES Classic and run into this issue, you know about it. I don't know how it could be resolved with the current tools. I only bring up the issue because the game on normal is stupid difficult.
Note: I played this hack on expert mode and I'm not familiar with the normal mode, so some of my complaints may not apply to normal mode.
First off, a fair warning to anyone thinking of 100%ing this hack: it's a huge undertaking. Besides the sizeable exit count, each level is fairly long on its own (usually two or more midpoints) and a lot of careful investigation is involved.
It's clear that this hack is a labor of love that has had a lot of time and effort put into it. However, I personally couldn't enjoy it a lot, at least not as a 100% completion run, mostly due to my distaste for collectathons. The normal gameplay is mostly fine, although some parts of the game were pretty obnoxious, namely the desert world (pipe maze, smb2 sand level) and the postgame (autorun level, dry bowser fight).
The red coins and the moons, on the other hand, quicky became a chore to get. There are around 40 or so secret exits in this hack, and each of them requires you to turn over every stone in their respective levels. Some coins are insidiously well hidden (invisible blocks, offscreen coins, and that one palm tree that you could suddenly climb on come to mind). More often than not, I would reach the end of the level with one red coin missing and naturally it wasn't the greatest feeling. Something to counteract that would've helped a lot - for example, a menu telling you how many coins there are in each segment of the level. As for the moons, I didn't know I had to collect all of them for 100%, so by the time I found that out, I had no idea which moons I had already collected. I would've appreciated a moon flag on the overworld to better keep track of them.
To summarize, this is an alright hack, but I wouldn't recommend going for 100% completion unless you really, really like exploration.
From the looks of it, Expert mode seems to add more enemies in spots you would most likely see in later levels, removes powerups from certain blocks with the addition of Poison Mushrooms and you are given less time to complete the courses. Checkpoint locations and functionality seems to remain unchanged, keeping Expert mode fair.
I do like how getting all 8 red coins in one go spares you the trouble of playing the same course again just to get the normal exit. Speaking of Red Coins, the game does keep track of how many Flowers and Red Coins you had before hitting a checkpoint, so no worries if you die in a more painful course. There doesn't seem to be a Flower counter though, which is a shame for the inner completionist.
Nevertheless, this is a pretty fun hack that should be added to your collection.