Tip: Remaking levels from other Mario games is strongly discouraged, especially popular ones (World 1-1 from SMB or SMB3, for example), as their over-presence in Mario games, official or not, often makes them uninteresting to play.
This patch lets you use VWF text boxes like in some old SNES RPGs. So far, it's rather complicated to use because there is no GUI application to set up text, but the manual is pretty detailed, so you should be alright if you read it carefully.
Most of the changes in version 1.2 were contributed by ExE-Boss and randomdude999 via my GitHub.
Version 1.2 changes:
This is now an SA-1 hybrid patch
Completely overhauled the Readme - it now looks nicer and some of the outdated information in it was updated (it's also called "manual" now)
The patch now uses a coding style that's more in-line with my other patches - most configurable settings are now in vwfconfig.cfg
A few bug fixes
Added a script for generating width tables
Some more stuff (see history in manual for details)
Requires Asar v1.50 or newer.
Requires 33,038 bytes of free RAM. By default, they're mapped to SRAM (a SRAM expansion is applied to the ROM automatically). Requires a variable amount of free space, depending on the amount of text and graphics you insert into your ROM with it. Expect around a full bank of free space to be taken at minimum by average use of this patch.
Feel free to contribute to this and other patches via my GitHub repository.
If you want to combine this with SRAM Plus, edit sram_plus.asm, find sram_locs (around line 48 in the current version), and change $2002 to $6002. Otherwise, save file B will crash the game.
Alternatively, you can change $702000 to $706000 at the top of vwfconfig.cfg. You'll also need to adjust other resources that use VWF dialogues.
Nope, that's not possible for technical reasons. The VWF engine is too slow and can't process a full box worth of text in a single frame. In fact, in its current state, a single character per frame is just about as much as it can handle.
It seems the patch broke at some point with an Asar update. So currently, your best bet is to use an older Asar version for the patch until it's fixed.
Thank you for this, this has worked using version 1.7
It seems the patch broke at some point with an Asar update. So currently, your best bet is to use an older Asar version for the patch until it's fixed.
I'm having trouble with applying this patch. I keep getting an error message that includes
warning (W1026) Function "floor" redefined
and many variations on error (E5053) regarding remap RAM
function remap(X) etc wasn't found
I'm assuming this is a problem with the path- I've tried to paste files from the "shared" and "includes" folders everywhere to avoid this problem, but I'm still getting this error message. I would be very grateful for any help on this.
A great replacement for Romi's VWF Cutscene Tool, although for me, the text box is glitchy at first blush and can take around two or three dialogues to show up correctly in Higan (and not at all in SNES9x).
; Whether to ue 8-bit or 16-bit mode
!bitmode = !16
Code
.header
db %00001000,%01111011,%00010001,%11000000,$01,%00000000
dw $7FFF,$0000
db %11110100
db %00001111,$13,$13,$23,$29
.body
dw $0001,$0006,$008A,$0009,$FFFA,$FFFF
Great update. Much friendlier and cleaner compared to the older versions. I also appreciate the new updates made after some of my suggestions, and the width generator is pretty handy for custom text drawers/rippers. Thanks!
I wrote more stuff here regarding the abort dialogue function for those interested or curious about it.
Note @Blind Devil: We tried to incorporate most of your feedback given in the previous removal log, but decided against some of it.
We didn't bother too much fixing any 16-bit mode stuff and instead decided to deprecate it, since probably noone uses it.
I did not get rid of the .cfg file, because it being separate from the .asm was precisely the point. I wanted the end user to not have to open the .asm file at all to customize the patch, unless doing advanced stuff.
We also weren't able to fix some of the bugs yet, but made sure to mention them in the manual.
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