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Tip: Do not place checkpoints, as they can corrupt your hack. The less you have, the better.Not logged in.
Details for Configurable Vanilla Muncher v1.1
SMW Blocks - Configurable Vanilla Muncher v1.1
File Name: Configurable Vanilla Muncher v1.1
Version History: View
Authors: HammerBrother
Act As: 130
Includes GFX: No
This Muncher unlike smw, can have configurable options:

-Can have reverse muncher (as in, its a coin, if you trigger a silver switch, its a muncher)
-Have what type of switch you can make it switch muncher <-> coin
-What side won't hurt the player while being a muncher (will be solid but harmless, like NSMBWII in world 9-7, they don't hurt the player from the side)

By the way, it retains the "side touch" hitbox, meaning if the player touches the side without overlapping it (by moving straight up and down on it, NOT moving against it) won't hurt the player.
Tags: lorom, muncher, sa-1, vanilla
Rating: 5.0 (Votes: 1)
Download: Download - 3.61 KiB
Insta-kill blocks that have the hitbox of a coin have bothered me ever since I started playing kaizo::hard hacks, so I'm super happy to see a custom block using the vanilla muncher hitbox.
Posted by: dacin - | Link
Oh, my bad, why JMP if you can just let the code naturally do the coin code by letting one of the offset groups (in this one, it's MarioBelow and BodyInside), and all others JMP? That way, you save 3 bytes.
Posted by: HammerBrother - | Link
Didn't found issues in it, only one optimization (one of jumps to coin could be replaced with said coin code) has been made. Not much to say here, it's just a muncher (aka your regular tile 12F) with some customizations to it.
Also added a few gifs.
Posted by:  RussianMan - | Link

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