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Super Sheffy World Deluxe

Super Mario World Hacks → Super Sheffy World Deluxe

Submission Details

Name: Super Sheffy World Deluxe
Author: westslasher2
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 15 exit(s)
Type: Kaizo: Intermediate
Description: Super Sheffy World will test your Kaizo skills in a way that is different from most ROM hacks out there, instead of traditional platforming levels, this ROM hack consists of mostly item abuse that will test your knowledge with various items and how they interact with Mario.

Version 1.1

-Minor changes to Swift Strike, New Shell City, Linkdead's Palace, and Eternal Demise
-Palace of Pain buffed
- Fixed possible softlock in Yoshi Heaven

Version 1.2

-Added a Save Prompt after you beat a level.
-Added a version indicator to the title screen of the hack.

Version 1.3

- Minor changes to Eternal Demise, Linkdead's Palace, and Yoshi Heaven
- Improved indicators
- Changes to midway entrances
- Removed the "Time Up!" message at the start of the intro screen.
- Replaced the rope tile with the railing tile.
- Changes to credits

Deluxe Version - Version 2.0
-Updated graphics in all levels, including improved indicators (arrows) to take the place of some of the coins.
-Huge nerf to Eternal Demise, now has checkpoints in between rooms.
-Minor nerf to New Shell City to make the spring jump less janky.
- Added Luigi Mode which gives you 8 new levels to playthrough.

Version 2.01
-Updated graphics in Palace of Pain, Mega's Canyon, Fawful's Forest, and Salty Shore.
- Minor changes to Mountain Madness and Final Fortress

Version 2.02
-Removed 2 levels from Luigi Mode.
-Nerfed 2 levels in Luigi Mode to balance the difficulty a bit more.
-(hopefully) fixed a glitch that caused the game to not count an exit after beating a level. Forcing the player to replay a level.
-Added counter-break to prevent cheese.

Tags: asm custom gimmick music
Comments: 22 (jump to comments)
Rating:
3.3 (4 ratings)
No rating
Download 634.67 KiB | 3,611 downloads

Screenshots

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Comments (22)

NinjaLifestyle Link
I think this is my favorite hack...
Wolfguy423 Link
sorry, just didnt enjoy this. the opening screen is BS btw.
JbTH21vINdiA Link
how toedit can anyone guide me with the lunar magic tool??
luigiluigi678910 Link
What is the music for Fawful's Forest
westslasher2 Author Link
Originally posted by synellius
in the first level i was not able to finish, there was no interaction with the goal tape. is that what you ment by
Code
"-(hopefully) fixed a glitch that caused the game to not count an exit after beating a level. Forcing the player to replay a level."
?

I "fixed" it by replaceing the goal with a key and keyhole. but now overwolrd paths are wrong, which doesn't bother me
i also removed the sprites and munchers in the first screen (screenshot #1) because i dislike these ;) and used savestates (cause i'm a noob)- you think any of this caused the glitch/goal tape not working?

anyway it's fun
thanks for making it!

i'm playing deluxe on emulator snes9x 1.54


I'm not really sure what would be causing that, maybe you start-selected before the goal? Either way the only glitch I know about is one where after finishing level 3, Mario gets a halo on his head which doesn't affect gameplay so I left it in.
synellius Link
in the first level i was not able to finish, there was no interaction with the goal tape. is that what you ment by
Code
"-(hopefully) fixed a glitch that caused the game to not count an exit after beating a level. Forcing the player to replay a level."
?

I "fixed" it by replaceing the goal with a key and keyhole. but now overwolrd paths are wrong, which doesn't bother me
i also removed the sprites and munchers in the first screen (screenshot #1) because i dislike these ;) and used savestates (cause i'm a noob)- you think any of this caused the glitch/goal tape not working?

anyway it's fun
thanks for making it!

i'm playing deluxe on emulator snes9x 1.54
TonyP Link
I really enjoyed this! Each level seemed fresh, even though the game is shell jumps. I have played this through a few times now. It took a month of Sundays to beat the first time around. Thank you for this awesome Hack!!!!!!
louisluiz Link
couldn't find the path to the star :(
ZeineXD Link
Interessante, muito interessante.:P
illTANK From older version: Super Sheffy World Link
Linkdead's Palace & Eternal Demise ruin an otherwise really fun and challenging hack.
NeXuS15 From older version: Super Sheffy World Link
This is a romhack with 2 gamemodes, Mario Mode and Luigi Mode.

Mario Mode is focusing mainly on Shell tricks. If you really like Item Abuse then this mode is perfectly for you. The Huge difficulty spike in Eternal Demise got changed in the 2.0 update.

Luigi Mode is more ASM heavy and less focused on shelljumps. This Mode is for the people who prefer Platforming over Item Abuse.

Overall: Pretty decent Hack. There are some GFX glitches but nothing major.

Side Note: You cannot play Mario Mode and Luigi Mode on the same File, if you start Mario Mode on File A then you only can play Mario Mode on that file and vice versa.
NeXuS15 From older version: Super Sheffy World Link
This is a romhack with 2 gamemodes, Mario Mode and Luigi Mode.

Mario Mode is focusing mainly on Shell tricks. If you really like Item Abuse then this mode is perfectly for you. The Huge difficulty spike in Eternal Demise got changed in the 2.0 update.

Luigi Mode is more ASM heavy and less focused on shelljumps. This Mode is for the people who prefer Platforming over Item Abuse.

Overall: Pretty decent Hack. There are some GFX glitches but nothing major.

Side Note: You cannot play Mario Mode and Luigi Mode on the same File, if you start Mario Mode on File A then you only can play Mario Mode on that file and vice versa.
 Linkdeadx2 From older version: Super Sheffy World Link
This is a tough romhack focusing on completing multiple tricks/shell jumps in succession. I found that the last level is a pretty big difficulty spike, but it all really depends on how you attack certain obstacles. If you come from a Mario Maker background where this kind of level is pretty common you will most likely have an easier time with it than I did.

1.3 Updates were a nice addition:
I really liked changing the ropes with the upside down railing associated with 1f0. The improved coin indicators were very helpful as well, though I feel like some indicators were still missing. I still found the intro annoying but no TIME UP saves a ton of time in between attempts.

Overall: If you are looking for a more traditional style kaizo level you may want to skip out on this one. If you are looking for a "item abuse" type romhack focusing on chaining lots of interesting tricks into each other, or at least looking to get better at these types of levels, this is exactly what you are looking for.
dogemaster From older version: Super Sheffy World Link
Shell Jumps
ashtro4 From older version: Super Sheffy World Link
Really fun hack! I'm pretty knew to kaizo mario games, but I found this really helpful with learning double shelljumps and other shell-related kaizo tricks.
dogemaster From older version: Super Sheffy World Link
This hack is on the lighter side of kaizo light and was really fun to play and the shell gimmicks were cool too. Really enjoyed this one and i would recommend this hack to anyone who is new at kaizo.Overall this hack was good.
overmariofan From older version: Super Sheffy World Link
I think it's not kaizo but just "very hard" and it's the whole only this Koopashell kram. And really? 8 Exits and no demo?
 Katerpie From older version: Super Sheffy World Link
The changes here were only minor. Some things didn't get fixed from my last review, but it's alright.

Also, please refrain from endlessly updating your hack while it's claimed. We're still humans. It's in the rules.
If you really want to do that, PM the moderator who claimed your hack instead of resubmitting it countless times.
Kiatus From older version: Super Sheffy World Link
the word "sheffy" reminds of SpySheriff
 Katerpie From older version: Super Sheffy World Link
Pretty alright hack from everything I played. Although it's kinda repetitive focusing on only shell jumps, at least it tries to provide directions. Some things could be improved like the palette of levels such as the first switch palace (I'm not too fond of the BG palette; I'd use the usual blue checkered BG instead) and the blue logs in the space level. idk why the changes here.
Some parts are unpredictable if you don't figure out what to do, like the second switch palace. I thought you had to shell jump twice before the first hall of bullet hops, but it turns out you had to pull off a third jump (speaking of such, that cape flying part is kinda boring). This is just one of the many examples.

Also, something minor: some people could confuse your tile 1F0 as an actual rope and fall into the "trap". There are several options to reskin tile 1F0, from glass blocks to upside down handrails. Otherwise, it seems passable so far!

btw "shell" and "kaizo" aren't proper tags yo!
westslasher2 Author From older version: Super Sheffy World Link
Try doing a small spin jump and hug the wall.
WaitingCoronet5 From older version: Super Sheffy World Link
This is a really stupid question but how do I pass the very beginning? I've tried so many times but I just can't do it.