The Questionable Level Design Contest ends in…
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Tip: Unless you've disabled the bonus game, don't use a goal tape in a vertical level. The bonus game won't appear if a player happens to reach 100 bonus stars there.
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Details for SM64: Stars of the Beast 1.2v
Super Mario 64 Hacks - SM64: Stars of the Beast 1.2v Link - Show random
File Name: SM64: Stars of the Beast 1.2v
Authors: Milgram355
Difficulty: Intermediate
Demo: No
Length: 145 star(s)
Description: This hackrom (is not extremely hard) is focused to people who have experience with other hackroms and want to play some stuff different than usual jumps.

There are new challenges to discover and so many hours of entertainment.

By the way, its name is inspired in Iron Maiden.

1.2v has an improved parallel lakitu cam in each level.
Video Link: None
Tags: experience, medium, variety
Rating: 3.0 (Votes: 4)
Download: Download - 4.69 MiB
You ever join a gmod game and theres like 18 prepubescent kids that just wont shut the fuck up? Thats an audio representation of this hack

The difficulty on its own is annoying, but doable in most areas if your good enough. However, the desire to take on the challenge is obliterated because the level designs are absolutely atrocious. Most of the times a level will have such a linear layout, to the point that once you get through the first set of platforming your pretty much free to get any star in the level. In levels like course six where the first platforming section is balls to complete, the level stops becoming fun and starts becoming fuck. None of the levels (save for maybe course 5) feel alive. The creator seems to have a quicksand fetish, as shown by every fucking level without fail overusing it to the brim. This lack of creativity on the creator’s part makes every level feel the same.

Just play the blue stars. Its advertised correctly in difficulty, the levels are less repetitive, and its more fun

Posted by: c2sgreen - | Link
Cannot recommend this hack. You designed it like a Kaizo hack but did not advertise it as such.
Posted by: 2_Z_Zach - | Link
Gent Gashi
This hack's final boss is difficult of Bowser #smw{>:|}
Posted by: Gent Gashi - | Link
This is NOT intermediate. As said, don't try this without plenty of experience.
Posted by: Zandro - | Link
Octavio Lee
Two thing I want to say about the quick sand simulator, I cheated with gameshark like a bastard because It just feels good to be a gangstah, but I did play it legit a few time, overall great hack. Whowever this game have two problems, having to die and going to the lobby and having to enter the level again, selecting the star and having to wait for mario to land on the ground is just anoying. If the level restarted when you die instead of having to go back to the lobby would make the game less anoying. Havind infinite lives or more lives would be nice, havind infinte lives would not affect the difficulty because when you get a star the game saves, so it doesn't make a any difference in the difficulty. And you can get way more coins on levels with chainchomps or the wooden pole, because you can run around them to get 5+ coins, I got a record of 136 coins on the first level and I still missed some coins. Overall great hack.
Posted by: Octavio Lee - | Link
great hack#smrpg{y}
Posted by: blaze800000 - | Link
When the start of the first level is hard platforming(which Mario 64 was not made for) it doesn't make me want to keep playing... It's not like it's hard for one star, its for every star in that level.
Posted by: Mr-Ace - | Link
Yeah number of the beast i take are look at this monster
Posted by: obersteiner86 - | Link
once i beat the hack ill give u my opinion
Posted by: GFL2018 - | Link
Hey, how do you patch this? Please let me know because I'm not sure how to patch it.
Posted by: SMW S.N.N - | Link

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