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Object Powerup Blocks

SMW Blocks → Object Powerup Blocks

Submission Details


Comments (4)

HammerBrother Author Link
Ack, I should stop the habit of using LDA $xx : TAX (LDX $xx) and using PHA : PLA despite the code doesn't ever use the high byte of A (XBA twice).

Thanks for improving my code.
 Erik Link
Already existed in the form of "Faux powerups" but this one has better functions.
Made some changes and optimizations to the code. Works fine otherwise.
Final Theory Link
Great Idea Green Hammer Bro! I like the idea of making sprites into blocks and vice versa. The reason why is because it can reduce slowdown.
JP32 Link
no 1-up?