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Details for Watch Mario
Super Mario World Hacks - Watch Mario
File Name: Watch Mario
Authors: ANDCo., BabyCan
Demo: No
Featured: No
Length: 77 exit(s)
Difficulty: Normal
Description: Original Description:
"Gameplay style is an unaudited presentation of Mario assessing & orienting 'framework gameplay' with dynamic simplicity"

Huge -Future- Spoiler

Main update: Established a hints.txt & re-aligned some "errors".
2nd update: Changed the red level tile on the final map from "big" to "small".
Tags: exploration, gimmick, less exgfx, mature content, music, story, traditional, variety
Rating: 4.5 (Votes: 4)
Download: Download - 3.29 MiB
This hack is great, works fine but with lag/stuttering on a few levels on SNES9x but hopefully it can get fixed up easily.

The plot sounds like a story of the ominous, dark and disturbing events that ruined the mushroom kingdom (It's my guess). I'm not spoiling it because the best part of the hack is figuring out the story yourself as you find secrets!

I suggest changing the over-world map music to something more dark, other than that, the musics in the levels are great.

Overall, it's a good hack that can disturb you as you learn and explore the game... which is a good thing!

Can't wait to see the sequel to "Watch Mario"!
Posted by: Atomicatoms -
Danielsonic 87
Someone should switch "normal" difficulty to "hard" difficulty because some exploration is very hard to get...and here,exploration comes before the platforming style.
I don't really like personally,the darker zones because my eyes really burns...
but a great idea overall:this hack shows promise proceeding forward^^
Posted by: Danielsonic 87 -
This is wild. I have no idea what it's about but maybe someone else can figure it out (if there's any meaning to it at all). Either way, it's interesting.
Posted by: o Lazy -
Hi, I just finished your hack (well, sort of, I'm missing one exit) but I didn't get the narrative. Would you care to explain it to a dumb person? THX
Posted by: louisluiz -
Thanks, "Spiked Disruptions" was indeed the level whose exit I was missing.
Is there a reward for finding all 77? I haven't noticed a different title screen. Do the "come up & see me some time" messages mean anything?
Posted by: kyasarintsu -
@kyasarintsu Thanks for the line; submitted an update with fixes & 'hints'.txt. Also, re-established a level tile for clarity. You might've missed a second exit in "Spiked Disruptions" it was not alert besides existing.
Posted by: BabyCan -
This is a neat one. Level design isn't exceptional but I like the weird aesthetic. The drive to see what weird stuff was around the corner is what kept me going. The art is strange and the music choices are just as strange. In many cases it's interesting, but in other cases it's a bit obnoxious. On SNES9x I haven't encountered a single crash, but I did find a pipe at the start of "Dizzying Heights #1" that leads the player to an endless bonus game if the player were to fly up there and get into the seemingly-unintended warp.
It can be a bit frustrating due to the reliance on secret exits to expand the overworld, and many of the levels containing said secret exits aren't even labeled on the map. I'm not a fan of half of the secret invisible block rooms. There's so many of them, most of which are just text dumps that boot you out of the stage, that they feel like red herrings that make the search for 100% more annoying than it needs to be. I'm currently stuck at 76/77 exits. Is there a final boss? I can't find it and I've checked every red stage and just about anywhere I can think of.
Posted by: kyasarintsu -
Enjoying this hack so far despite having a random crash occur in ZSNES.
Posted by: Idrinkgrapesoda -
good hack
Posted by: blaze800000 -

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