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Details for Claustrophobia
Super Mario World Hacks - Claustrophobia Link - Show random
File Name: Claustrophobia
Version History: View
Authors: NaroGugul
Demo: No
Featured: No
Length: 96 exit(s)
Type: Kaizo: Expert
Description: Claustrophobia is a "1-screen" levels kaizo hack.

Notice this is not a real "puzzle" hack, but due to the nature of 1-screen levels it may present puzzle features.
The intention here is more to test the players skills than his ability to solve problems, even though theres a lot of figuring out to do.

You will find 3 playable modes:

A short tutorial just to show some custom stuff you may find in the hack. I highly recommend playing it before entering the levels.

Its the normal game with an open overworld. You can play the rooms any order you want. Will have to fight a boss every 8 beaten levels. 96 rooms/12 bosses total.
** Important: Bosses will keep appearing on unbeaten levels until you beat them. So even if you press start+select to exit the boss and enter another unbeaten level you will have to fight the boss again and beat it to save your progress. They will not show up if you enter a level that has been beaten already.

This mode will select either 8, 16 or 24 random rooms to play based on a given number sequence. Can be used for a fun race with friends or maybe for some random practice.
Two-player mode can be used for fun team races (Alternate players every death).
(Notice that some levels have higher probability of getting selected, and theres a very VERY VERY small chance of getting some levels repeated.)

About the 2-player mode:
Due to some weird bugs the two-player mode of the "normal game" was removed. So even if the two-player mode is selected the game will remain as a one-player game.
Tutorial and race can be played by two players, alternating players every death.

With all that said, intermediate and advanced players will probably have the most fun of it.
Beginners will probably have a hard time figuring out what to do or perfoming it.
But don´t get discouraged, beating this hack will raise your kaizo skills by at least 360%!! Guaranteed!!

Be warned:
There will be all kinds of BS
There will be jank
There will be tight spots
And I hope theres at least one or other thing you have never seen before


Version 1.1 (more detailed log inside the zip file)

- Overall, made the game a bit less tight and hopefully much more enjoyable / less frustrating
- Added L+R reset/suicide

Version 1.2 (more detailed log inside the zip file)

- More nerfs
- Patched wallclips and double spinjump deaths
- Removed fireballs from boss 12
- Vertical pipes easier to enter

Version 1.2.1
- Fixed invisible spikes on Room 42
Tags: asm, exgfx, gimmick, hdma, music, original graphics, puzzle
Rating: 5.0 (Votes: 8)
Download: Download - 1.91 MiB
So I was at 80 exits and I loaded a boss save state accidentally, immediately turned my system off and was kicked back to 71 exits and decided 80 was good enough

This hack is one of a kind and it taught me so much; I believe this is an important piece of kaizo history and it should never be forgotten, Naro you did (and always will) do a wonderful job. I’m a better player and creator because of this hack. I hope you read this and know that you effected at least one person with your work and it wasn’t in vain.

Side note
Your save system sucks

Love scatman
Posted by: ScatmanJones49 - | Link
Still 3/4 of the game to beat, but it is one of my favorites so far. Glad I decided to start this one. Thank you Naro!
Posted by: jquery861 - | Link
This looks fun but its haaaaard. I couldn't even get past the tutorial. I feel like it asks the player to do too many things that require ridiculous precision. Picking up a blue block while jumping off it? I mean yeah that's a thing you can do, but its hard to do it reliably, and the hack asks you to. On the tutorial!
Posted by: Manored - | Link
Any particular reason why Mario keeps dying upon appearing in room 1 and as soon as I reach water in the tutorial? I'm playing on SD2SNES btw
Posted by: Karlboud88 - | Link
My favorite Kaizo Hack! Top 1 :) Congrats, Naro!
Posted by: domenyX - | Link
Rooms 30 and 85 have music with Golden Sun - Isaac Battle Theme

Room 32 has music with Pokémon Omega Ruby/Alpha Sapphire - Zinnia Battle theme
Posted by: Braixen - | Link
I'm a bit late on leaving a review for this one. I would place this in my top 3 favourite hacks so far. The amount of creativity crammed into each single-screen level is insane. While it was pretty tight, it felt totally fair the entire way through, with most levels taking no more than 10-15 minutes. I personally enjoyed the "figuring out the level" phase of each stage the most, trying to predict what would happen next. Fantastic work.
Posted by: juzcook - | Link
This hack is absolutely amazing, with great level design and very good structure, along with so many levels and very creative bosses. It's easy to get back into the stage when you die, and there are some great ideas I've never seen in any other hack, both vanilla and custom. I'd recommend this hack if anybody wants hard challenges that won't overly frustrate them with the length and tedium that a lot of harder kaizo hacks tend to offer.
Posted by: LouisDoucet - | Link
awesome work!
Posted by:  Linkdeadx2 - | Link
OMG. It is so hard somebody help me how to play Kaizo. I'm really too bad playing Kaizo.
Posted by: Sicc - | Link
Wow, I don't think I have claustrophobia, but just thinking that a full hack has nothing but compacted (tight) levels triggers me in some way, lol.

This is a neat concept, nonetheless.
Posted by: Luaxon - | Link
Definetly one of the best kaizo hacks i've played. Very unique setups and overall great level Design.

You got rid of all the remaining super tight spots with this update which is really appreciated. Also, thank you for making the pipes easier to enter :D

5/5 Thanks for making this hack
Posted by: NeXuS15 - | Link

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