SMW The Princess rescue is a traditional Mario Adventure where you play through 9 new worlds to save the princess
This hack is more focused on the vanila elements and the level design, it features new levels, custom music, Super Mario World and Super Mario Maker Graphics and more
It also includes a English and a Brazilian Portuguese version.
This new version fixes some cutoffs left behind in the previous version, I hope you like!
Great hack. Littered with questionable, dick moves throughout.
Namely the random invisible blocks that more often than not will get you hurt or killed. I've got them recorded on stream. Even if you put 1-ups in them instead of coins, they're still kaizo blocks.
The length and spam of enemies in some levels also makes me think you didn't consider the fact that some players would be collecting each star coin for each level without using save states or getting the midpoint. Some are massively tedious and seem out of place as a result (late game sprite spam is another story).
There were also a lot of "funny" decoy puzzle pipes for secret exits that were identical to the actual ones you were supposed to enter scattered all over which doesn't make for a fun puzzle especially for those who do tool-less runs (albeit I normally do a "science" save whenever I see a p-switch for this reason).
Even though I'm not entirely done playing through it, I'm giving it a solid 3/5.
My only complaint is the fact that you lose all of your dragon coins even if you die after getting the mid point and how annoying some levels can be. Aside from those flaws, the hack was very well constructed.
Thanks for the feedback man, by your coment here I worked on fixing that in the sequel, unfortunaly I can't do nothing here on a update because it would break the design of the hack.
But thanks, your feedback was helpful to improve my hack!
My only complaint is the fact that you lose all of your dragon coins even if you die after getting the mid point and how annoying some levels can be. Aside from those flaws, the hack was very well constructed. I'll rate this an 82%.
Just going to quote my review of the previous version because not a lot has changed, except it's now listed as hard.
Originally posted by Noivern
Props to you for finishing a full-length hack!
This was a pretty decent hack, and long. So long, in fact, that a big issue I had with this hack is its length. A lot of level ideas were recycled later to make late-game levels. One or two levels per world could have been cut and the hack would have still been a comfortable length.
Another problem is that difficulty ramps up in the late-game not through difficult setups, but through sprite spam. Setups where there are 6 or 7 sprites on-screen are pretty common towards the end of the game, and they were very difficult to get past without tanking hits.
The difficulty adjustment system is pretty cool, but it encourages just plowing though with complete disregard for your powerups since they become so plentiful. It's the only reason I didn't change the listed difficulty to hard.